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a327ex.com

New Lich Survivors session ("Lich Survivors 15"). Read lich-survivors/RECORD.md first (rounds 68-70 are the last session's), then a327ex-site/renderer/REDESIGN.md section 39 (the unlock's letters) and section 37 (the admin rung).

Where things stand: the unlock animation is built (a327ex-site renderer/unlock_fx.lua; the game reports its opened egg with site_unlock_from and asks site_game_start for the egg start) and deployed admin-only. On the desktop it works end to end (lich-survivors/scratch/unlock/film_probe.lua, film rounds/70-unlock-letters). On the live site the owner saw NO effect at all, and he wants to stop testing on the website: "The website is essentially an app, we would have a much easier time like this because loading the game on the website actually takes quite a while." So:

  1. Make local testing his loop: the site renderer run on the desktop, one click.
    • renderer/run.bat runs renderer/anchor.exe from 2026-08-09, older than the gpu layer and physics3_mover that Lich needs: move it to the shared Anchor build (as megablock's run.bat did; the live site already runs the newer engine, 11 pages were checked pixel-identical on it).
    • A launcher for the unlock test (e.g. renderer/run-unlock.bat): boots the site with the admin items from disk (site_debug.admin), VIEW AS PUBLIC on (site_debug.view_public), LICH_START=EGG; ideally a key to replay (hide the posts again, restart from the egg) without relaunching. On the desktop there is no admin token, so the Reading settings switches don't show there.
    • Keep the game copy current automatically: the desktop runs data/admin/games/lich-survivors (the MIRROR made by tools/pack_games.py from tools/sync_lich_survivors.sh's package), not lich-survivors/ itself. He runs it himself; your checks stay headless (anchor drive).
  2. Then find why the live site showed nothing (a switch not taking effect on his device, the egg start not picked up, the reveal not firing...). Local can't catch web-only faults (last session's boot break: a new module needs its --preload line in renderer/tools/build-web.sh). Never load a327ex.com in a headless browser: its .wasm/.data downloads pop up in his download manager.
  3. His verdict on the letters themselves, then iterate the look.

Still open, his order: finish the sounds (18 red slots; lens_charge lost its 4 files on 10-11, possibly by his X; lens_shard_land has none), the unlock animation, then public: the site engine with FX voices (3D sound plays flat on the site today), async shader compiles (~4.6 s of the web boot), the game's entry Id (#?). Deploys are outward facing: he approved admin-only deploys for the unlock work last session; ask again for anything else. His running game rewrites sound_picks.lua from memory on each save: probes that drive the editor snapshot and restore it, others never write it.

Research the code yourself; this is a starting map, not a spec.