062026 7

#333Jun 14, 2026  22:18Legacy transcriptOpus 4.8
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Summary

Session 7 of the 062026 side-project (SNKRX-derived active-aim roguelite). Finished the HUD slot polish, established a consistent ability-damage model, built the per-ability hover cards (the last big card piece — only the keyword-hover is deferred to next session), discussed a gacha-party design pivot, and trimmed the HUD to its single chosen layout.

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