Log Improvements 2
Fable 5 xhigh
Summary
Session span: 2026-08-25 (one marathon day). The "Log Improvements 2" session: Grok converter parity, spr republish, replays going public with safe packaging, the inline replay player and its performance war (ending at an engine-level shader fix), and — the session's second half — a complete rebuild of the privacy system around two owner doctrines settled here: names are public, plot is locked, and personal-life details are permanent-private. Ends by publishing itself through everything it built.
1. Grok converter parity + shared converter gains
The windrang Grok log had shipped without the new visuals because the Grok converter path never got them. Ported: ::role markers with timestamps reconstructed from events.jsonl (turn_started/first_token/tool_completed), tool-result image extraction (data-URI images arrays), artifact weave from write/search_replace (JSON-string arguments), context-injection folds, todo_write checklists. Shared gains: content-hash media dedup (the same image via two channels serves once — also caught a real duplicated screenshot in the published Log Improvements 1, 003.png=004.png) and pasted-path image recovery (a local image path in a user turn is read from disk and woven at the paste position; the agent's later tool-read of the same file dedups against it). Default-mode conversion stayed byte-identical (regression-checked against the old converter).
2. spr republish + replays public
spr republish --session <id> [--title]: re-convert, auto re-apply recorded redactions, diff-review log.prev.md vs log.md, then spr continue updates in place (same name/URL, no lock decrement). Lessons that bit immediately: a retitle done by editing the published file reverts on the next republish (--title added; state is the source of truth), and un-redacting entries orphans the markers baked into summary.md (hand-restore before republish).
Replays flipped to public by default after an extraction analysis the owner requested: the .apr is a draw-command stream with no game code, and the player never loads main.lua (verified in the engine source) — but the old player packaging shipped the complete game (all Lua + assets, trivially unpacked from the emscripten .data). Fix: REPLAY_PLAYER=1 assets-only packaging (whitelist staging — images/sounds/shaders, no Lua), spr continue stages .aprs to media/replays/<game>/ and auto-builds the player package; sealed sessions still vault. Verified by byte-scanning the .aprs for every referenced asset path against the package manifest (65/65). The pre-existing full-source KVP web build elsewhere on the site is intentional (the shipped free game) and untouched.
3. Replay cards + inline player UX (owner-iterated)
Cards became a mediacard element (faint bg + hairline + gold accent edge at the user-turn bar's width + drawn play triangle — layer_text has no font fallback, so glyph arrows tofu; runtime UI text is ASCII-only now). Spacing via the gap system: wide air against prose, tight stacking between consecutive cards. Artifact links share the card treatment. Clicking a card on web opens an inline modal: the engine draws scrim + titled frame and publishes the rect (__replayOpen/__replayState, the radio-embed recipe); engine-boot.js pins the player iframe to it. Closing is DOM-side (transparent scrim + ✕ through the live param bridge) after engine-side clicks needed two — the engine-input first-click-after-iframe-focus quirk remains undiagnosed. Player pages gained: labeled loading phases ("recording X/Y MB + player X/Y MB" — one merged number made the card look like it lied by the package size), a playback timeline (elapsed + byte-fraction from new apr_replay_elapsed/apr_replay_progress engine exports), and startup milestone logging.
4. The first-load war (three real causes, fixed in order)
(a) Cloudflare edge-caches /media/ for 7 days as immutable — a redeployed player engine served stale for hours while the VPS disk was current. Doctrine applied: content-hashed names for every big file (a redeploy is a new URL; nothing is ever purged), player index.html short-TTL'd at nginx. (b) The site page and the same-origin player iframe share one thread: the site's 60fps loop now throttles to ~10fps while the modal is open, with mouse events forcing frames through. (c) The real minute-long lock: synchronous shader compilation — and not the constant tables first suspected (measured: 12ms), but the uber-shader inlining bomb: the 922-line draw shader inlined its 11-pattern dispatch at ~18 call sites (deco layers evaluating fields 4× each, two full main tails), and ANGLE's D3D translation is superlinear in inlined size — ~60s cache-cold, measured with a WebGL timing harness (nonce-salted source for cold compiles; gutted-function variants for attribution: deco ≈ 95%). Fixes: engine-side async boot-shader pre-pass (walk the stream's boot region at open, kick compiles via KHR_parallel_shader_compile, hold playback with the loop breathing — responsive tab, "Preparing…" feedback), and the shader source restructured to a single field_eval instantiation plus one shared main tail — 60s → 2.8s, proven byte-identical by a 719-frame desktop replay render compare.
5. The GFMUM stress test → locked-narrative doctrine
The owner had the still-open UM session end itself uncoached as a test. Results: summary span wrong (it saw only recent context), and the privacy failure — it redacted the sealed universe's work titles but shipped the universe NAME 16×. First response was a sealed-codename hard-fail in continue; the owner then reframed: a bare name without context leaks nothing — what needs 100% locking is plot, structure, and the documents themselves. A public-content sweep proved the frame right: the cosmology vocabulary was already publicly discussed in his own posts; zero plot had ever leaked; the real exposures were mechanical (a lore-whispering filename in two old ls dumps, and — found by the new queue's first pass — workspace-grep excerpts of NDA vault logs live in the windrang log).
The system that replaced keyword redaction: (1) path-keyed withholding at conversion — tool results targeting any sealed root are withheld wholesale (summary paths masked), stray sealed-path lines and grep NN:content continuation lines elide; roots = every .seal + the site vault + all memory dirs + the spr runs dir; reversal is unseal + republish, no vault copies. (2) The review queue — spr redact queue scans log+summary paragraph-wise against lockterms.txt (sections per codename, mechanical baseline seeded, agent derives narrative vocabulary fresh, always every seal + the standing personal terms), forced per-paragraph keep/redact decisions carried across regenerations by text hash, redact-decisions materialize as ordinary entries. (3) continue refuses undecided queues — coverage mechanical, judgment enumerated and auditable. Found in testing: scrub machinery echoing the vocabulary it checks is a real leak class (two GFMUM paragraphs). Keyword redactions were undone on GFMUM and windrang (names restored); both republished under the new system.
6. The personal privacy layer
Grok logs leaked the owner's monthly-tax workflow through the skill-availability injection (full skill descriptions in the harness context — made visible by the parity port's injection folds) and a MEMORY.md read dump. Life details need no project dir: a gitignored private-terms file (config-pointed) drives mechanical line-elision inside injection/skill folds and a permanent [personal] queue section; the tax skill dir got its own .seal (life-domain seal — tax sessions now auto-seal private, SKILL.md reads withhold); memory directories are standing sealed roots (MEMORY.md and memory files never appear in logs in any form — a Read-to-find-something also shows unrelated private lines). Back catalog retrofitted: 60 logs carried memory-file contents (all withheld; think/prose discussion of the memory system preserved), 3 logs carried tax details (fixed with permanent vault maps). SCP-style redaction bars shipped the same day: [REDACTED#n] markers render as solid inline-spoiler bars everywhere (prose via the existing si machinery, code blocks via cached ranges), hover shows the marker text — runtime detection, whole back catalog styled instantly.
7. The disclosure protocol
Every end-session/republish final reply is now the full redaction disclosure, relayed verbatim from runs/<id>/disclosure.md (map originals in full + every withhold/elide event from the converter's --report). The reply starts with a sentinel line the converter withholds from any future conversion, and the runs dir being a sealed root keeps the assembly reads out of republished tails. The owner audits and iterates the redaction mechanism from these lists.
8. The code journal
Owner design, one amendment of his: after release he open-sources every Steam game, so logs should let readers browse the code as it was built — and card visibility should derive from the GitHub repo's actual visibility, not a maintained list. Shipped: a Stop hook snapshots configured game repos per-turn onto an ai/journal branch (temp-index plumbing — working tree/index/branch untouched; gitignore + exclusion list; no-op dedup by tree hash; session-id trailer); the converter weaves the session's commits as ::code cards (epoch weave); deploy.sh curls the GitHub repo fresh each deploy — private renders sealed gold lines, public renders gold cards linking the commit/tree pages. Making a repo public flips every card in every log on the next deploy. Verified end-to-end against the windrang repo. Claude-only v1 (Grok has no hooks); coverage starts the session after a repo is added to config.
9. Session housekeeping
[REDACTED#40: lore] sealed (nda) at the owner's request as the test fixture; taxes sealed (private). The "Fable Test" relationship quote turned out to be his own published story (It Follows) — false positive. UM republished twice ([REDACTED#40: lore] redaction + summary restoration), windrang republished repeatedly as each system landed, LI1 republished (screenshot dedup). Environment lessons recorded: bash heredocs eat backslashes (scripts go to files), engine strings live in the wasm not anchor.js, taskkill by PID only. This log was published through every mechanism above — its own conversion withheld the session's lore-file reads, memory operations, run-dir reads, and tax-skill greps mechanically, and its queue pass judged the rest.
🔒 Only the summary of this log is public. Private because it contains too many website internal details.