062026 Ability HUD

#329Jun 14, 2026  00:13Legacy transcriptOpus 4.8
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Summary

Built the on-screen ability HUD for 062026 (the build-heavy SNKRX×RoR action-roguelite) from scratch in one session — from four layout mockups down to a polished, spec-lab-editable filled-slot HUD wired to live Swordsman state. All visuals route through the four-axis effect pipeline; the ability colors are placeholders pending a planned stat-based recolor.

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