BYTEPATH++ Vector Style and Destructible Terrain

#407Jul 14, 2026  19:09Legacy transcriptFable 5·Opus 4.8
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Summary

A long build session that took BYTEPATH++ from a single-screen combat slice to a 3x3-screen procedurally generated destructible cave with a vector/neon-derived monochrome art style, MOBA-style click-to-move controls, flow-field enemy navigation, and a full render bloom pipeline. Four planned "increments" (bloom, static outline terrain, destruction, combat integration) plus an unplanned but larger cave-map + camera + pathfinding arc driven by owner requests mid-session.

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