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2024-04-01 01:04 design indiedev luck

Son of a Serpent
2023-12-25 17:16

Unity's Runtime Backstabbing of 2023
2023-11-17 12:09 indiedev engine

High level game design
2022-12-16 21:13 design indiedev luck

Super People's major update
2022-11-17 09:35 design super people

Game quality is all that matters
2022-10-03 22:20 indiedev strategy

Self-expression vs. vesselization
2022-09-18 00:48 indiedev psychology strategy

Skill death spirals
2022-09-09 12:38 design luck skill death spiral super people

Thoughts on Super People's final beta
2022-09-02 01:15 design skill death spiral super people

Deep instinctive changes
2022-08-08 11:23 indiedev psychology

Unity and Godot, artists and their hatred of money
2022-07-22 19:22 indiedev psychology

Super Auto Pets mechanics
2022-06-28 10:48 design

Authorship isn't real
2022-06-19 09:47 indiedev psychology strategy

Competition isn't real
2022-06-15 11:39 indiedev psychology strategy

Luck isn't real
2022-06-14 20:39 indiedev luck psychology strategy

Why indiedev creativity is stagnant and how to fix it
2022-04-03 12:00 indiedev psychology strategy

Thoughts on Super People's test session
2022-03-14 11:33 design super people

Super People design review
2022-03-09 18:59 design super people

The cons of compassion
2022-02-23 20:41 psychology

Status addicts
2021-12-28 04:00 indiedev psychology strategy

2022
2021-12-17 10:46 crypto ideaguying indiedev snkrx

NFTs, status and creativity
2021-10-29 05:17 crypto psychology

Marketing vs. skills
2021-09-13 19:23 indiedev strategy

Community management
2021-07-29 00:12 indiedev psychology strategy

Auto chess formula
2021-07-25 20:04 ideaguying indiedev

SNKRX's post-release log
2021-05-30 15:37 indiedev luck snkrx strategy

Lessons learned from releasing my second game
2021-05-18 14:28 indiedev snkrx strategy

Why indiedevs shouldn't fear being cancelled
2021-02-02 12:00 indiedev strategy

Thoughts on making small games
2021-01-22 12:00 indiedev strategy