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2024-04-01 01:04
design
indiedev
luck
Son of a Serpent
2023-12-25 17:16
Unity's Runtime Backstabbing of 2023
2023-11-17 12:09
indiedev
engine
High level game design
2022-12-16 21:13
design
indiedev
luck
Super People's major update
2022-11-17 09:35
design
super people
Game quality is all that matters
2022-10-03 22:20
indiedev
strategy
Self-expression vs. vesselization
2022-09-18 00:48
indiedev
psychology
strategy
Skill death spirals
2022-09-09 12:38
design
luck
skill death spiral
super people
Thoughts on Super People's final beta
2022-09-02 01:15
design
skill death spiral
super people
Deep instinctive changes
2022-08-08 11:23
indiedev
psychology
Unity and Godot, artists and their hatred of money
2022-07-22 19:22
indiedev
psychology
Super Auto Pets mechanics
2022-06-28 10:48
design
Authorship isn't real
2022-06-19 09:47
indiedev
psychology
strategy
Competition isn't real
2022-06-15 11:39
indiedev
psychology
strategy
Luck isn't real
2022-06-14 20:39
indiedev
luck
psychology
strategy
Why indiedev creativity is stagnant and how to fix it
2022-04-03 12:00
indiedev
psychology
strategy
Thoughts on Super People's test session
2022-03-14 11:33
design
super people
Super People design review
2022-03-09 18:59
design
super people
The cons of compassion
2022-02-23 20:41
psychology
Status addicts
2021-12-28 04:00
indiedev
psychology
strategy
2022
2021-12-17 10:46
crypto
ideaguying
indiedev
snkrx
NFTs, status and creativity
2021-10-29 05:17
crypto
psychology
Marketing vs. skills
2021-09-13 19:23
indiedev
strategy
Community management
2021-07-29 00:12
indiedev
psychology
strategy
Auto chess formula
2021-07-25 20:04
ideaguying
indiedev
SNKRX's post-release log
2021-05-30 15:37
indiedev
luck
snkrx
strategy
Lessons learned from releasing my second game
2021-05-18 14:28
indiedev
snkrx
strategy
Why indiedevs shouldn't fear being cancelled
2021-02-02 12:00
indiedev
strategy
Thoughts on making small games
2021-01-22 12:00
indiedev
strategy