Archives




1 in 4 2024-04-01 01:04
Son of a Serpent 2023-12-25 17:16
Unity's Runtime Backstabbing of 2023 2023-11-17 12:09
High level game design 2022-12-16 21:13
Super People's major update 2022-11-17 09:35
Game quality is all that matters 2022-10-03 22:20
Self-expression vs. vesselization 2022-09-18 00:48
Skill death spirals 2022-09-09 12:38
Thoughts on Super People's final beta 2022-09-02 01:15
Deep instinctive changes 2022-08-08 11:23
Unity and Godot, artists and their hatred of money 2022-07-22 19:22
Super Auto Pets mechanics 2022-06-28 10:48
Authorship isn't real 2022-06-19 09:47
Competition isn't real 2022-06-15 11:39
Luck isn't real 2022-06-14 20:39
Why indiedev creativity is stagnant and how to fix it 2022-04-03 12:00
Thoughts on Super People's test session 2022-03-14 11:33
Super People design review 2022-03-09 18:59
The cons of compassion 2022-02-23 20:41
Status addicts 2021-12-28 04:00
2022 2021-12-17 10:46
NFTs, status and creativity 2021-10-29 05:17
Marketing vs. skills 2021-09-13 19:23
Community management 2021-07-29 00:12
Auto chess formula 2021-07-25 20:04
SNKRX's post-release log 2021-05-30 15:37
Lessons learned from releasing my second game 2021-05-18 14:28
Why indiedevs shouldn't fear being cancelled 2021-02-02 12:00
Thoughts on making small games 2021-01-22 12:00