Steam Market Research 6

Research completed September 6, 2026, primarily using the September 5 Steam catalog snapshot. The four studies cover advertised builds, developer careers, bounded historical review evidence, and possible destinations for build-heavy design.

  1. Build growth, deckbuilders, and configuration pilot
  2. Developer portfolios and career continuity
  3. Review histories, authorship, and quiet releases
  4. Build destinations across 34 activities

The full conversation contains the research explanations and decisions. This archive preserves the reports, all eight charts, supporting tables, methods, and scripts. Review counts measure response, not sales, unmet demand, or artistic value. Store wording describes advertised mechanics, not verified gameplay depth.

Large derived Parquet datasets and raw paginated review responses remain in the original local research folders. File hashes and sizes.