Round 03 · MMO surfaces

A simpler, painted surface treatment for the accepted adventurer. The first pass enlarged the head; this revision corrects that drift toward the accepted proportions.

Three views of the original adventurer with a small head, large gloves and boots, economical polygonal forms and softly filtered painted clothing detail.

What changed

Simpler hair, clothing and accessories; broader painted folds and seams; softer low-resolution texture detail; weaker depth shading. The target is the rendering of the archived MMO scenes.

This is a generated appearance study, not an exported 3D mesh. Polygon count, texture resolution, topology and deformation are not proven by this image. The next implementation step is an actual skinned model with an idle/run proof.

Compare with the accepted Round 02 designThe accepted Round 02 adventurer proportions, with the previous smoother and more detailed surface treatment.

Actual Skyland captures

Rendered from an isolated copy of the archived scene and its own framework using the current Windows Anchor engine. The scene code is unchanged. Both captures ran in hidden, recorded agent instances.

Actual Skyland render near the pavilion: bright grass, simple trees, softly filtered textures and blue haze.
Ground view: broad textures and simple forms.
Actual Skyland vista render with floating grassy islands, clouds, waterfalls and bright distance haze.
Vista: blue gradient sky and horizon-colored haze.

The archived baseline uses smooth texture filtering, high ambient light, stable vertices and perspective-correct textures. Chibi's scene settings inherit the same default. Its character, proportions, images and model were excluded from this study.

Both generated studies and both engine captures are preserved. HTML delivery is by link only.