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a327ex.com

This is a good example of what I meant in #629 regarding small games still being the favorable thing to do. You can now go really hard on specific things in a way that wasn't as possible before for an individual. Imagine applying the same level of detail like this not only to eyes but to an entire face and having a process for creating or even capturing realistic faces? That's useful for all future projects you make but even useful as one of the main features of a singular game, like in Who's Lila?.