01 / 08GAME UI KIT
Slide 01 of 08
SYSTEM OVERVIEW
Version 1.0
Game
UI Kit
Art Direction / Visual Language

A minimalist, schematic language built from geometric primitives, grids, and data-like structures. Inspired by diagrams, systems, and technical drawing.

Visual Grammar
Structure

Systems of nodes and connections form the basis of information.

Alignment

Everything aligns to the grid. Precision creates clarity.

Hierarchy

Scale, weight, and contrast guide focus and establish importance.

Abstraction

Information is abstracted into clean, geometric representations.

Reduction

Remove the unnecessary. Clarity through simplicity.

Foundation
Grid
8px Base Grid
Line Weight

1px

1.5px

2px

3px

4px
Caps & Joints
Dot System
Tone & Texture
Halftone / Ink
Shapes & Elements
UI Elements
2
78
Panel Title
DATA VALUE82.6%
STATUSACTIVE
COUNT024
OBJECT_07
CLASS: UNKNOWN
UI Glyph Studies
Framing & Layout
TITLE01
01 238 744 09
GAME UI KIT/VISUAL LANGUAGE
001
Slide 02 of 08
TYPOGRAPHY / COLOR
Version 1.0
Typography
/ Color
Type System & Color Palette

A clear typographic hierarchy and restrained color system establish clarity, focus, and a calm, technical experience for the player.

Type Roles
AA
Primary Display
Large impact headings
& key statements.
Oswald
Bold
Aa
Secondary Heading
Section titles
& UI headings.
Oswald
Medium
Aa
Body Text
Long form content,
descriptions, help.
Archivo
Regular
Aa
Mono / Technical
Data, code, values,
technical labels.
IBM Plex Mono
Regular
123
Numeric Style
Metrics, counters,
scores, measurements.
Oswald
Tabular
LABEL
Uppercase Label
Buttons, tabs,
small UI labels.
Oswald
Medium
Type Specimens
PRIMARY DISPLAY – OSWALD BOLD
ABCDEFGHIJKLMN
OPQRSTUVWXYZ
0123456789
SECONDARY HEADING – OSWALD MEDIUM
ABCDEFGHIJKLMN
OPQRSTUVWXYZ
0123456789
BODY – ARCHIVO REGULAR
AaBbCcDdEeFfGgHhIiJjKkLlMm
NnOoPpQqRrSsTtUuVvWwXxYyZz
0123456789 !@#$%&*()_+
[]{};:,./\|-
MONO / TECHNICAL – IBM PLEX MONO REGULAR
AaBbCcDdEeFfGgHhIiJjKkLlMm
NnOoPpQqRrSsTtUuVvWwXxYyZz
0123456789 !@#$%&*()_+
[]{};:,./\|-
NUMERIC – OSWALD TABULAR
0123456789 00,124.75
−001.50 +250%
LABEL – OSWALD MEDIUM (UPPERCASE)
MISSION SYSTEM DATA MAP
ACTIVE INACTIVE ENABLED DISABLED
PRIMARY SECONDARY TERTIARY
Text In Use
Page Heading
Navigation
Section Title
Mission Objectives
Subheading
Objective details

Locate the signal mast establish a secure uplink.

Mono Data
SIGNAL ID: 87-A1-2F
STRENGTH: 82.6%
Label / Button
Status Tag
Active
Type Scale & Hierarchy
Role Example Size / Line Height Weight / Tracking Use
H1 / Display Mission Overview 64px / 72px Bold / −1% Hero titles, section introductions.
H2 / Heading System Status 28px / 36px Medium / +2% Page headings, major sections.
H3 / Subheading Objective Details 18px / 26px Medium / +4% Subsections, card titles.
Body Text Systems are nominal. All parameters within expected ranges. 14px / 22px Regular / 0% Paragraphs, help text, descriptions.
Caption / Mono ID: 87-A1-2F VALUE: 82.6% 12px / 18px Mono / 0% Data, code, labels, technical notes.
Numeric 0037.50 24px / 28px Tabular / 0% Counters, metrics, readouts.
Label Active 12px / 16px Medium / +6% Buttons, tabs, inline labels.
Color Palette
Core Neutrals
Paper
#F2EEE4
Ink
#0E0E0E
Charcoal
#2A2A2A
Steel Gray
#7A7F87
Light Gray
#D9DBDE
Sand
#E9E5DA
Accent Colors (use sparingly)
Steel Blue
#6FBDA1
Sand Gold
#C8B68A

Design is primarily monochrome. Accents are reserved for emphasis, state, and data visualization.

Color Usage Examples
UI States
DEFAULT

#0E0E0E
HOVER

#2A2A2A
ACTIVE

#0E0E0E
DISABLED

#D9DBDE
WARNING

#C8B68A
SUCCESS

#6FBDA1
Data Visualization
PRIMARY DATA
#0E0E0E
SECONDARY DATA
#7A7F87
ACCENT DATA
#6FBDA1
WARNING
#C8B68A
SUCCESS
#6FBDA1
NEUTRAL GRID
#D9DBDE
GAME UI KIT/TYPOGRAPHY / COLOR
002
Slide 03 of 08
CORE UI ELEMENTS
Version 1.0
Core UI
Elements
Reusable Components for Game Interfaces

A set of general purpose UI elements designed for clarity, responsiveness, and consistency across game systems and screens.

Buttons
Default Hover Pressed Focused Disabled Alert
Primary
Secondary
Tertiary
Icon + Text
Text Only
Icon Buttons
DEFAULT
HOVER
PRESSED
DISABLED
Tabs
Inventory
Map
Quests
Data
Inventory
Map
Quests
Data
Inventory
Map
Quests
Data
Inventory
Map
Quests
Data
Segmented Control
All
Weapons
Armor
Items
All
Weapons
Armor
Items
All
Weapons
Armor
Items
All
Weapons
Armor
Items
Checkboxes
Radio Buttons
Toggles
Off
On
Focused
Disabled Off
Disabled On
! Alert On
Sliders
DEFAULT
50
FOCUSED
70
DISABLED
30
Dropdowns
Select Option
Select Option
Option One
Option Two
Option Three
Select Option
Text Input
DEFAULT
FOCUSED
Player Name
DISABLED
ERROR
!
Tooltip
ATTRIBUTEA core value that affects performance in game. Upgrade to improve outcomes.
Progress Bars
DEFAULT
62%
FOCUSED
82%
DISABLED
40%
INDET.
Status Bars
HEALTH72 / 100
ENERGY46 / 100
SHIELD30 / 100
Loading Indicators
Spinner
Ring
Dots
Bars
Hex Pulse
Badges
NEW 3 VIP
Notifications
iINFOItem acquired.×
!WARNINGLow energy.×
×ERRORConnection lost.×
Panel Frames
TITLE
Card Containers
ITEM NAME
Category
35
ITEM NAME
Category
75
Dividers





+
Cursors
Default
Pointer
Text
Resize
Move
Not Allowed
Busy
Icon Set (examples)
GAME UI KIT/VISUAL LANGUAGE
003
Slide 04 of 08
ACTION / HUD SYSTEMS
Version 1.0
Game
UI Kit
Action / HUD Systems

A collection of HUD components for action, RPG, shooter, roguelike, and survival games. Designed for clarity, responsiveness, and minimal visual noise.

Player Status Bars
HEALTH82 / 100
SHIELD56 / 100
STAMINA76 / 100
MANA / ENERGY64 / 100
AMMO30 / 120
Cooldowns
3.2
12
45%
8.7
Crosshair Variants
Interaction Prompt
E
Interact
HOLD ··········
F
Pick Up
HOLD ██████····
Buffs / Debuffs
10:45
00:30
06:12
04:08
03:20
00:08
00:06
00:05
00:04
00:03
Minimap Frame
N
MAP DATAx: 224 y: 712
Compass / Heading
NW 330 345 N 15 30 NE 75 E
Combo / Chain Meter
×12
CHAIN






Boss Health Bar
THE WARDEN
24,680 / 40,000
Objective Tracker
Primary ObjectiveReach the outpost
Secondary ObjectiveFind the supply cache
Optional ObjectiveCollect 3 data drives (1/3)
Activate the BeaconSignal received
Quick Slots / Hotbar
1
2
3
4
Q
2
5
30
6
12
7
6
8
6
R
1
Diegetic Scanner Overlay
ZOOM 1.6×
SCAN MODEACTIVE
SIGNAL STRENGTH████████··
DISTANCE128.4m
OBJECTRESOURCE NODE
REC ●
HUD Examples in Context
189/210
Reach the Citadel
Find the Keystone
Action RPG
90|NW|330|345N|15|NE
30 / 120
◆ Eliminate Hostiles
2 / 12
Shooter
Day 12
08:45
◆ Find Shelter
N S W E
Survival / Roguelike
GAME UI KIT/ACTION / HUD SYSTEMS
004
Slide 05 of 08
RPG / CHARACTER SYSTEMS
Version 1.0
RPG /
Systems
Character, Progression & Narrative

Deep UI patterns for RPGs: character sheets, inventories, dialogue, journals, and skill systems designed to hold density without clutter.

Attribute Panel
ARDEN · RANGERLVL 24
STR
12
DEX
18
INT
09
VIT
14
WIS
11
LCK
07

XP14,220 / 18,000
Journal Entry
Entry 047Day 19 · Dawn
Crossing the Deadwood

The bridgekeeper let us pass for three copper and an old song. Selka knows the one. She sang, and something in the trees stopped listening.


PAGES047 / 200
Inventory Grid
SLOTS · 18/48WGT · 34.2kg
×1
×12
E
×3
×8
×24
×2
×5
Cinder ShardRARE
+24 fire · +8 burn/s · reagent
Equipment
World Map
START STONEFORD BRIDGE DEADWOOD ▲ GOAL N
DISTANCE4.2 km · 00:42
Skill Tree
I II III IV V Quick Aim Piercing Shot Steady Hand Ricochet Called Shot
POINTS · 3 AVAIL6 / 18 UNLOCKED
Dialogue
Selka
KEEPER · BRIDGE
04:22

"The road ahead is longer than it looks, traveler. I can show you the short way — for a price."


1."Tell me the price."
2."I'll find my own way."
3.[PERSUADE] "We can trade favors."
Quest Log
Cross the Deadwoodmire · 1.8 km
2/3
Speak with Selkadone
Return the Ledgerstoneford · 0.4 km
Collect 3 Salt Bundlesoptional · (1/3)
The Keepers' Oathlocked
GAME UI KIT/RPG / CHARACTER SYSTEMS
005
Slide 06 of 08
STRATEGY / SYSTEMS UI
Version 1.0
Strategy /
Systems UI
Strategy, Simulation, Management & Tactics

UI patterns for high-level strategy, resource management, unit control, research systems, and card-based mechanics.

Turn Indicator
TURN24
PHASE
PLANNING
ECONOMY
ORDERS
RESOLUTION
EVENTS
Unit List
UnitTypeHPStrMovStatus
VanguardInfantry100123●●●●●
RangerScout6065●●●●○
WardenHeavy160182●●●●●
BastiliskArtillery120221●●●○○
HawkAir80148●●○○○
Supply ConvoySupport1004●●○○○
Build Queue
Train Rangers
3 TURNS
Build Outpost
5 TURNS
Research Ballistics
4 TURNS
EMPTY SLOT
EMPTY SLOT
Resource Bars
2.4K / 5.0K
1.2K / 2.5K
600 / 1.2K
340 / 800
120 / 500
Economy Readout
INCOME / TURN+420
EXPENSES / TURN−280
NET / TURN+140
TREASURY2,750
UPKEEP600
RESERVES1,100
Turn Order Tracker
1.FACTION ALPHA
2.HOUSE VELA
3.NORTHWATCH
4.SYNDICATE
5.THE COALITION
6.EXILES
Tech Tree / Node Graph
I
Research Tree
INFANTRY
WARFARE
INDUSTRY
LOGISTICS
ENGINEERING
CIVICS
🔒 🔒 🔒 🔒
Map Legend
CAPITAL
CITY
OUTPOST
RESOURCE
×RUINS

ALLY

NEUTRAL

ENEMY

INFLUENCE
× ×
Data Table
RegionControlIncomePopulationStabilityProduction
Vellum Prime+12012.4K82%180
Graymarch+857.8K61%130
Northwatch+605.2K44%90
Sable Coast+403.1K37%60
The Outlands−151.0K22%20
Timeline
-3-2-1NOW+1+2+3
ATTACK BUILD TREATY TURN 24 ELECT HARVEST WAR
Chart Widgets
68
050100
Card Frames
01
Deck Statistics
TOTAL CARDS120
UNITS
60 (50%)
UPGRADES
25 (21%)
EVENTS
20 (17%)
STRUCTURES
15 (12%)
UTILITY
5 (4%)
Composed Template Screens
◯ 2.4K◒ 1.2K◇ 1.2K△ 600◆ 340◈ 120
← 120
ORDERS
VANGUARD
RANGER
WARDEN
HAWK
TURN 24ORDERS PHASE
UNIT LIST
VAN 1100
RNG 360
WRD 2160
HWK 180
BAS 1120
BUILD QUEUE
RANGERS1 TURN
OUTPOST3 TURNS
RESEARCH2 TURNS
ECONOMY
EVENT LOG

T.24
GAME UI KIT/STRATEGY / SYSTEMS UI
006
Slide 07 of 08
MENUS & DIALOGS
Version 1.0
Menus &
Dialogs
Titles, Pauses, Settings, Modals

Screens for beginning, leaving, configuring, and confirming — held together by a consistent typographic and spatial grammar.

Screen Anatomy
HEADERBREADCRUMBMETA
NAV
CONTENT
DETAIL
FOOT / SHORTCUTSACTIONS
Modal Confirmation
CONFIRM — IRREVERSIBLE ×
Abandon Run?

Current progress will be lost. Codex entries and unlocked sigils will be kept.

Main Menu
COLD LEDGER · v 0.1.4
The Cold
Ledger
iContinueday 14
iiNew Game
iiiLoad
ivOptions
vCodex47/200
viQuit
BUILD 22·04 ↑↓navselect © MMXXVI
Pause Menu
RUN · Day 14
ROOMS CLEARED47
DMG DEALT12,840
DMG TAKEN2,114
PACTS3
COIN1,240ƒ
WOUNDS7
Settings
General
Audio
Graphics
Controls
Accessibility
ESC ▸ close
Language
English
Subtitles
ON
Subtitle Size
60
Screen Shake
25
Auto-Pause
ON
Tutorial Hints
OFF
Permadeath
BOUND
HUD Opacity
82
Colorblind
None
CHANGES SAVE ON CLOSE
Save Slots
SLOT 014h 12m
Arden · Ranger
lvl 14 · mire · day 19
SLOT 021h 48m
Veor · Warden
lvl 08 · stoneford · day 11
SLOT 03
Empty Slot
awaiting new run
Contextual Menu
ITEM · A4
UseE
Equip
CombineC
InspectI
FavoriteF
DropX
GAME UI KIT/MENUS & DIALOGS
007
Slide 08 of 08
TEMPLATES / COMPOSED SCREENS
Version 1.0
Templates
Three Plates · Parts Become a Game

Three composed screens drawn from the preceding kit: a real-time action HUD, a strategy command screen, and a character / inventory panel.

Usage Notes
1 · Density

Density by genre — HUD sparse, strategy dense. Each plate uses the same atoms at different concentrations.

2 · Grid

8px base grid. All padding, gaps, and component sizes are multiples of 4.

3 · Accent

Only one element may claim Flux/Alert at a time. Restraint carries meaning.

Design Principles
  1. Read in one breath, or not at all.
  2. The grid holds the argument.
  3. Every label earns its space.
  4. Nothing hovers — everything anchors.
  5. A bracket is a promise.
Plate Ⅰ · Action HUDin combat · day 14 · mire
−127
DAY 14 MIRE COMBAT 02:14
NW 330 345 ▼ N 15 ▲ 48° 30 NE
N
MAP224·712
▲ RECOVER THE LEDGER0.8km · 02:14
POISON 0:42
CURSED ∞
HASTE 0:09
HP
142/200
MP
88/120
WND
−14/s
Q
W
E
R
F
1
2
14 you → revenant · 127
13 revenant bleeds · −08
11 parry · CRIT 340
10 revenant staggers
Plate Ⅱ · Strategy Commandturn 24 · orders
TURN 24 ORDERS PHASE · HOUSE VELA
2,750 1,200 600 −120
ALPHA OUTPOST CAPITAL ▲ HEX 24·08
UNIT · VANGUARD 1
HP
82
ST
12
MV
3

BUILD QUEUE
RANGERS1T
OUTPOST3T
RESEARCH2T
HAND · 6/7
Plate Ⅲ · Character Screenarden · ranger · lvl 14
ARDEN · RANGER LVL 14 · KEEPER'S APPRENTICE
STATS
STR
12
DEX
18
INT
09
VIT
14
WIS
11
LCK
07

XP14,220/18,000
INVENTORY · 18/48
SELECTED · CINDER SHARD
+24 fire · +8 burn/s
TABCYCLEEEQUIPESCCLOSE Ⅰ / Ⅲ
GAME UI KIT/TEMPLATES·END
008
GAME UI KIT · VERSION 1.0
Set in Oswald, Archivo, and IBM Plex Mono. Primarily monochromatic, with two reserved accents. Eight sheets, assembled for makers of games.
—— END OF KIT ——