Lich Survivors · round 44 · smooth fonts
2026-10-03. Anchor build. Every picture is the whole window at 1280x720, as you see it. Bordered = what the game starts with now (EMBER, FELL).
The game is drawn at 640x360 and scaled up 2x. A smooth font drawn into that frame would come out soft and blocky, so smooth text now has its own layer at the window's full resolution, over the scaled game. The icons and frames stay pixels; only the words are smooth. They keep the warm colours, with a soft dark halo and a drop shadow so they read on the lit floor. The same kinds of letter as round 43 (carved, worn, cut, ancient), now smooth.
Run it
| run.bat | starts on EMBER with FELL |
| F3 | the fonts: after the pixel ones (rounds 42 and 43) come SMOOTH CINZEL, FELL, UNCIAL, SHARP, MARCELLUS, GRENZE |
| F1, F2, F4 | as before |
Six candidates
CINZEL
Roman capitals as cut in stone; capitals throughout
FELL
IM Fell English: an old printing type, worn; small capitals for names, its roman for the rest
UNCIAL
Uncial Antiqua: the round book-hand of early manuscripts; the most mythic
SHARP
MedievalSharp: an angular hand, as cut with a knife
MARCELLUS
Marcellus: a flared, carved serif; small capitals for names; the calmest
GRENZE
Grenze: between a roman and a blackletter; dense, old
Side by side, at the window's own pixels
Unfinished
The warm top-to-bottom fall of round 43 is not on smooth text yet: the engine draws a text in one colour. If you want it, it is a small shader on the text layer. Sizes are first guesses. In a window bigger than 1280x720 the text layer scales up smoothly instead of being redrawn larger; drawing it at the window's real size is the finishing step.