Lich Survivors · round 40 · the tunnel, the inventory, the question

2026-10-02. The caves are set aside (kept in archive/the-walk, tag walk-round39).

He comes in down the final room's tunnel, seen by a second fixed camera, carrying all six objects. Where the room's camera can see him, it cuts in and the fight starts: the final room exactly as it was. Clicking an object in the inventory brings up the model viewer with its description and the question; yes, and it falls to the floor.

Run it

run.batstarts in the tunnel
WASD / hold left mousemove
click an object / 5–0the question; Y or Enter: yes, N or Esc: no (the view still turns and zooms)
Ilook at the objects (no question)
Tremove every power at once (testing)
the second camera: from the room, behind the egg, down the tunnel he comes out of
the second camera: from the room, behind the egg, down the tunnel he comes out of
where the room's frame takes him, the room's camera cuts in and the fight starts
where the room's frame takes him, the room's camera cuts in and the fight starts
the inventory, top right: each object's own small render (hovering names it)
the inventory, top right: each object's own small render (hovering names it)
clicking one (or 5-0): the model viewer, its text slot, the question
clicking one (or 5-0): the model viewer, its text slot, the question
yes: it falls from his hand beside him; its slot empties
yes: it falls from his hand beside him; its slot empties
all six given up: the snakes reach the egg, the ending as before
all six given up: the snakes reach the egg, the ending as before

Open

Each object's description is yours to write (the [ YOUR TEXT ] slot). A key pressed for an object already given up brings it back (testing only). LICH_ROOM=1 still starts in the room as before, unchanged to the digest.