Lich Survivors · round 39 · the walk

2026-10-02. The rest of the game, in the Anchor build: a walk through the cave gathering the six powers as their objects, then the final room.

The game now starts where he wakes. Six chambers, each in its own rock and staged for how its object is found, joined by passages, in an order of light: from none, through lava, glow-worms, a column of sun, bioluminescence, crystals in the sun, a burning glass, to the sun on the egg. Every stretch is watched by a fixed camera, Resident Evil's way: crossing into the next stretch cuts to the next (47 cameras). He walks up to an object, it rises to his hand, the inspect view opens; putting it away, the power is his. At the walk's pace the way from waking to the egg took 4 min 26 s in a scripted run that put each inspect view away after a second and a half (452 m of walk + the room's 35 m tunnel), so about five minutes once he stops to look.

Run it

run.batstarts in the walk
WASD / hold left mousemove (held keys keep their direction across a cut, as in the RE remakes)
1 / 2 3 4the fixed cameras (the game) / following cameras for looking round
Iwhat he carries (the inspect view, A/D through the objects he has)
F1–F8go to an area (with the objects of the areas before it); F9 the final room as it was before the walk
Qhis pace: a walk, 1.9 m/s (default) / as in the room, 2.6 m/s
B, Hdarkness, hide the text
the walk from above
from above: start bottom left; the chambers in colour, the objects pink, each camera a white dot with its line of sight; the tunnel at the top leads to the egg

Taking an object

he reaches for the mask
near it, he turns to it and reaches; it rises to his hand
the inspect view
then the inspect view (the slot for your text is still there)

0THE WAKING

brown rock (the final room's own)

He wakes in a small dark chamber of the final room's rock, in a thin crack of daylight. The passage on goes down toward a warm glow.

where he wakes, in a crack of light
where he wakes, in a crack of light
the passage down: a second crack of light
the passage down: a second crack of light

1FIRE: THE BURNED MASK

basalt, ash, lava in the cracks

A basalt hall: ash underfoot, lava still glowing in some of the cracks, embers rising, basalt columns against the walls. The mask stands upright on a column where whoever wore it burned, leaning on a taller one, looking out at him over a pool of lava.

its camera: the altar, the lava pool at its foot
its camera: the altar, the lava pool at its foot
the mask on its column
the mask on its column
the way out, up into the limestone
the way out, up into the limestone

2LIFT AND BURST: THE HAND

limestone cathedral, glow-worms

A tall limestone hall under a ceiling of glow-worms, stalactites and stalagmites, the skeletons of lifted snakes hanging high in the dark. The hand rises on a stalagmite in its gesture, toward them, little stalagmites round it like candles at a shrine.

its camera: from low, looking up past the hand
its camera: from low, looking up past the hand
the hand on its stalagmite
the hand on its stalagmite
the hall
the hall

3ROCK: THE LODESTONE

rust-red iron rock, a shaft of sun

Iron rock, red and ochre. The lodestone floats in a column of sun, turning slowly; stones hang in the air round it and drift in and out of the light; pebbles on the floor lie along its field.

its camera: the column, the stones hanging
its camera: the column, the stones hanging
the lodestone among the floating stones
the lodestone among the floating stones
the climb from the cathedral: a crack of sun
the climb from the cathedral: a crack of sun

4LEAKAGE: THE ORBS

a warped grotto, fungi, a black pool

A grotto the leakage bent: swollen, swirled rock, twisted pillars, pale fungi glowing, a still black pool. The orbs circle over its edge, lit by the fungi's glow.

its camera: across the pool
its camera: across the pool
the orbs
the orbs
the way out
the way out

5PRISMATIC BEAM: THE GEM

crystals, a shaft of sun

A crystal grotto: clusters on the floor and the walls, great beams across the hall. The gem sits in a crown of crystals in a shaft of sun; colours thrown from it spark on the floor round it.

its camera: the gem in the sun
its camera: the gem in the sun
the gem in its crystals
the gem in its crystals
the hall
the hall

6LENS: THE LENS

layered sandstone, a shaft of sun

Layered sandstone, pale sand underfoot. The lens lies level on three worn pillars of darker stone in a shaft of sun, focusing it to a point that has burned the sand to black glass; smoke rises off it.

its camera: the pillars, the burning point
its camera: the pillars, the burning point
the lens on its pillars
the lens on its pillars
the hall
the hall

7THE APPROACH

brown rock again, the tunnel, the egg

The sandstone gives way to the final room's brown rock; the passage meets the room's tunnel; at its end, the room's light. Stepping into the room's camera hands everything to the room, which plays as it always has (the snakes come out of the dark; the ending as before).

the approach
the approach
the tunnel, toward the room
the tunnel, toward the room
in the room after the walk (the powers at work)
in the room after the walk (the powers at work)

Open