Your four remaining picks, staged in the game and painted in P3, then held to the game: his mask is the game's mask model built clean (rendered, re-lit from above for these, coloured with the painting's porcelain); every snake is the game's snake (plump, long stripes, ridged head, big black bead eyes); the egg has the game's square flecks; A22's six objects were each corrected against the game's render of it. Every image here is without words: the title versions come next.
Staged in the game (one snake sent at him, the beam forced at it, the camera square to finger and snake, his finger at the frame's edge), painted, then the snake made the game's: the hood taken off, then the plump long-striped body, the ridged head and the big black bead eyes.
Staged at the ending (the first snake to coil). The square painting already had the game's snake (the striped head, the bead eyes) and the game's egg (square flecks); the wide one was given both.
Staged with his arms raised and the egg in his hands; three crops, three paintings. The painted mask taken out and the game's mask put in front of his face, re-lit from above to match the egg's light, with its shadow on the skull; the snakes made the game's; the eggs given the game's square flecks.
His face is bare here on purpose: the mask is one of the six, in the frame (the burned one, as the game shows it), with the votive hand, the lodestone, the five orbs, the gem and the lens. Each object was corrected against the game's render of it; the lens is the game's own render.