Round 97: the game's own mask, lens and objects

Round 96's notes applied. What changed in the method: the model still paints each picture (P3's look), but what must be the game's is the game's. His mask is the burned mask's own model (tools/mask/mask_v2.mjs) built without its fire (tools/mask/build_clean.mjs), rendered by the game at the angle his painted face needs, coloured with the painting's own porcelain and put in (tools/paint_in.py); the lens is the game's lens rendered the same way; S15's objects were corrected one by one against the game's renders of them. A04 is dropped.

His mask

The burned mask's model, built clean. The compositions use the first.

avatar
AVATAR (used): the model without the fire, the gashes or the break; its slits kept
nofire
without the fire only: soot and blood off, gashes and the broken eye kept
plain
without any mark: no slits either (the shape his in-game shell follows)

A01: Kirei: the vertical capsule's pose in both

Your "VERY GOOD" pose is the model's own (it mirrored and re-posed the render), so the main capsule is the SAME painting extended sideways: its middle is the vertical, pixel for pixel. The mask is the game's model (below), turned to his upturned face.

Vertical capsule
Vertical capsule 748x896
Main capsule
Main capsule 1232x706

A02: Q: the vertical, the mask further out, the game's lens above

The painted mask and halo removed (the skull's face repainted where the mask hid it), then the game's mask in front of his face a little further out than the game holds it, and the game's attack lens laid flat higher above him.

Vertical capsule
Vertical capsule 748x896
Library capsule
Library capsule 600x900

A10: KiCk i: him moving, prismatic in the light

Staged in motion (sent across the cave, caught mid-glide: body on the diagonal, legs trailing), painted at 4K; his bones break into rainbow sheens where the shaft's light reaches them. The painted mask replaced by the game's.

Library hero (no words)
Library hero (no words) 3840x1240
Page background
Page background 1438x810

T41: Alien: a small egg under a wide cone of light

The camera further back and higher: the egg small at the foot of the shaft.

Library capsule
Library capsule 600x900
Vertical capsule
Vertical capsule 748x896

S15: Vanitas: round 96's arrangement, the objects as they are in the game

Round 96's header kept (where each object lies against the egg), each object then corrected against the game's own render of it (the viewer): the bone hand in the blessing gesture, the burned mask with its slit, broken eye and claw gashes, the rusty lodestone, the five glass orbs, the cut gem, the brass-rimmed lens. The painter's signature the model added is painted out.

Library header
Library header 920x430