Round 96: the compositions, painted the P3 way

Your round 95 verdict: P3 (painted after the It Follows cover, dark, warm light), and the mask held in front of his face as in the game. Each composition was staged in the game itself (tools/store_stage.lua: his pose, his mask, his objects, a free camera), rendered at 4x, then painted with P3 itself and the It Follows cover as the style references, and cut to the exact Steam slots it suits. As in round 95 the model drew eyes on his mask every time; a second pass with his real mask as the reference made them blank shells again (A01, A02). No titles yet: that is the next round, with the harder stagings (A22, A24, A34, T01).

What to say: per composition, keep / change / drop, and whether its slots are right.

A02: Q: his head bowed, the mask before his face, the lens as a halo

The board's real A02 (my first round used A01 by mistake). The halo is his attack lens laid flat above his head.

A02
A02 (the board)
staging
staged in the game (4x render)
Library capsule
Library capsule 600x900
Vertical capsule
Vertical capsule 748x896

A01: Kirei: arched back, the mask before his face (the extra)

Round 95's pose, the mask now held in front of his face as the game holds it.

A01
A01 (the board)
staging
staged in the game (4x render)
Main capsule
Main capsule 1232x706
Vertical capsule
Vertical capsule 748x896

A10: KiCk i: floating, just standing there, small in the vast cave

The hero takes no words; Steam lays the logo over it. The dashed box is the hero's safe area (860x380 at full size).

A10
A10 (the board)
staging
staged in the game (4x render)
Library hero
Library hero 3840x1240
Page background
Page background 1438x810

A04: Tsuyobi: his bony hand, a power burning at each fingertip

The render was turned upright (his arm flung sideways in the game); on a dark field nothing gives the turn away.

A04
A04 (the board)
staging
staged in the game (4x render)
Event cover
Event cover 800x450
Shortcut icon / app icon184
Shortcut icon / app icon 256x256

T41: Alien: the egg alone in the dark, lit from above

T41
T41 (the board)
staging
staged in the game (4x render)
Library capsule
Library capsule 600x900
Vertical capsule
Vertical capsule 748x896

S15: Vanitas: the six objects laid on the cave floor, the egg behind

The objects as the game drops them, gathered into a row in the light by the egg. (Steam tints the page background blue.)

S15
S15 (the board)
staging
staged in the game (4x render)
Library header
Library header 920x430
Page background
Page background 1438x810