Your round 95 verdict: P3 (painted after the It Follows cover, dark, warm light), and the mask held in front of his face as in the game. Each composition was staged in the game itself (tools/store_stage.lua: his pose, his mask, his objects, a free camera), rendered at 4x, then painted with P3 itself and the It Follows cover as the style references, and cut to the exact Steam slots it suits. As in round 95 the model drew eyes on his mask every time; a second pass with his real mask as the reference made them blank shells again (A01, A02). No titles yet: that is the next round, with the harder stagings (A22, A24, A34, T01).
What to say: per composition, keep / change / drop, and whether its slots are right.
The board's real A02 (my first round used A01 by mistake). The halo is his attack lens laid flat above his head.
Round 95's pose, the mask now held in front of his face as the game holds it.
The hero takes no words; Steam lays the logo over it. The dashed box is the hero's safe area (860x380 at full size).
The render was turned upright (his arm flung sideways in the game); on a dark field nothing gives the turn away.
The objects as the game drops them, gathered into a row in the light by the egg. (Steam tints the page background blue.)