Laser references
For the two beams: A, the prismatic beam from his finger, and B, the lens's burning beam from the shaft of light. Pick the clips (or the qualities below) each beam should follow. Clips loop; "source" opens the original at the moment.
Ours now
Round 11: a static line each, no movement along it, no onset, almost no impact.
A white line with faint red and blue fringes, there for a quarter of a second.
Orange lines from above to a small hot spot with sparks.
A: the prismatic beam
From his fingertip, piercing a snake and chaining to the next.
Six coloured beams swing in and converge into one thick white beam in a rainbow sheath. It pulses and sheds prismatic sparks. The idea to take: light gathering into one beam.
sourceSeen from above like our room camera. A beam from the hand with a hot flare at both ends; it sweeps smoothly from one target to the next.
sourceThin, pale and precise, a white-hot point at the hand and at the hit. It still reads at a small size from high above.
sourceWhat dispersion really looks like: one white ray leaves the glass as an ordered band, red on one edge to violet on the other, soft-edged.
sourceSecondary. A white-blue core with violet crackle along it, ending in a cage of light on the target.
sourceB: the lens beam
Sunlight gathered by a lens in the shaft, one hot beam down to the floor, sweeping and cutting.
A beam coming down from above: strands scrolling down inside a hot core, a ring of light and a burst of sparks where it lands. The closest to a lens beam from the shaft.
sourceA red glow charges at the eye first, then a thick beam tracks across the ground, the hit point bursting.
sourceOrange beams with white cores, flickering along their length, shedding sparks as they sweep across the floor.
sourceA golden beam with rings travelling along it, a burning ball where it hits, heat shimmer around it.
sourceA real lens: the focus is a tiny blinding spot, the material smokes at once and a black scorch spreads.
sourceSecondary. A channelled fire beam wrapped in flames and swirls, a spinning ring of fire at the impact.
sourceBoth
How beams are built, and how real ones look in the air.
A glowing ball at the origin, electric strands flowing along the beam, sparks spraying off the end.
sourceReal beams are thin, hard lines that only show where the air holds something (smoke, dust), brighter where it is thick.
sourceQualities to pick from
What these references do that ours doesn't; name any for either beam.
- Layers: a white-hot core inside a coloured glow, not one flat line
- Energy running along it: streaks, strands or rings travelling the length of the beam
- A flicker: its width and brightness trembling all the time
- Onset: a charge or gathering at the source first, then the beam shoots out to the target
- Offset: it thins out and fades rather than vanishing
- Source flare: a hot point at the fingertip (or the lens) while it fires
- Impact: a splash where it hits: a flare, sparks, a ring on the floor
- Light and shake: it lights the room around it; the screen shakes when it hits
- Spectral order: for the prismatic beam: fringes in order, red on one side to violet on the other
- Haze: the beam catching dust in the air, like the shaft of light already does
- Scorch: for the lens: a burnt line left on the floor where the spot passed