Look-dev round 4 · style 2 evolves · bright open world · wacky critters

Critter Dailies

Verdict round 3: style 2 wins, its humanoid loses. This round the PS1 recipe keeps its soul — vertex snap, gouraud, code-painted nearest textures, low-res target + dither — and lifts what fought the goal: darkness gone, fixed cameras traded back for a free high orbit, internal res raised to 512×320 so a small character stays readable. Deliverable 1 is a character select of eight wacky designs (Katamari-cousins language: one bold primitive, painted face, stick limbs). Deliverable 2 is the meadow — picks on screen 01 swap the player on screen 02 live, and every design you didn't pick wanders the meadow as an NPC, so all eight get judged in motion. keep / kill / redirect per critter and for the world itself.

hover a screen to give it the keyboard screen 01: A/D cycle · Enter pick · click sides/center screen 02: WASD move · click mouselook · wheel zoom