{
  "ps1-creek": "Use case: stylized-concept.\nAsset type: a landscape game-environment concept sheet, 1536x1024 proportion (3:2).\nPrimary intent: a lush green, bubbly, happy, innocent world suited to the supplied very simple playful retro-3D characters. The place should feel delightful to wander around, with broad soft shapes, bright clear colors, generous grassy open space and a few well-shaped playful objects. Simplicity and innocence are essential; this is a small friendly world.\nInput images: the supplied character concept sheets are REFERENCE ONLY for proportions, economy of form, cheerful color and temperament. Absolutely do not depict the characters themselves, their faces, a character sheet, or any letters from the references. Environmental objects do not have eyes, smiles or faces.\nSheet layout: top 76% is a single substantial landscape environmental view, bottom 24% is a separate lineup of SIX fully visible isolated prop groups on plain warm ivory, with generous gaps and one quiet horizontal divider. Scene fills its rectangle; lineup repeats objects actually in the scene. No labels, numbers, captions, logos, UI, watermarks or frame.\nVisual language across styles: thick short supports, rounded roofs and leaves, big simple flowers, lumpy cushions of grass and bushes, low rounded stones, short gently curved paths, small bubbly canopies on stubby trunks. Nearly all foliage is alive and green. Dominant clear spring greens, lime, mint and fresh deep leaf green; small warm yellow, peach, coral pink and sky-blue accents. Clean light surfaces, warm sun and readable softly colored shade. Big distinct color groups. Match the palette brightness to the cheerful character sheets. Very few surface marks, no brown-green sludge, worn industrial fittings, distressed timber, dirty plaster, abandoned buildings or gritty realism. No decorative overload, fairy castles, sparkly magic, candy everywhere, realistic forests, spiky fir trees, piles of clutter or complex ornamental architecture.\nStatic environment and props only, no people or animals. No animation cues. Landscape continues beyond the frame, not a floating island or cutaway earth block. The requested 3D style must be evident in simple dimensional objects with perspective and grounded shadows.\n\nScene: a broad grassy clover creek clearing at a comfortable slightly elevated three-quarter gameplay view. A clear shallow turquoise stream gently curves from the right midground across the lower foreground. Over it at the center is a very short butter-yellow arched footbridge, only a few thick curved planks and two smooth low round rails. Stream banks are cushioned rounded green mounds with broad pale mint-gray pebble stepping stones, three big lily pads and simple reeds made of a few wide smooth leaves. A wide pale sandy curving footpath comes down from the left and crosses the bridge toward an open sunny clearing at back-right. Behind the bridge are two little round green hills.\nAt upper-left a grove of three squat broad-trunk trees with big ball-shaped lime and apple-green canopies; one canopy has a few large simple round coral fruits. At back-right a low round picnic table under ONE broad clover-leaf parasol, plus two mushroom-like plain rounded yellow stools. Foreground banks have three small groups of disproportionately large simple white five-petal daisies with fat yellow centers, plush clover leaves and low cushion shrubs. Cheerful natural place first, easy to read, open walkable grassy areas among the lush plants. Small blue sky band, gentle pale distant hills, soft cloud shapes. Sunlight from upper-left.\nBottom six prop groups left-to-right: one squat round-canopy fruit tree; one cushion shrub and a few broad clover leaves together; one white daisy plant with two fat blooms; a smooth pair of pebble stepping stones; the butter-yellow low curved footbridge; the round picnic table with broad clover-leaf parasol and two small yellow stools.\n\nRendering style: HAPPY PS1 / textured retro 3D. Economical polygon meshes shaped into soft volumes; visible low-poly edges but round silhouettes. Bright simple low-resolution painted textures, nearest-neighbor filtering, restrained warm vertex lighting and clear color masses. Texture detail only in a few deliberate places: 2-3 leaf shades, tiny handful of grass or wood marks, little painted edge shade. Clean saturated surfaces dominate, similar to the very simple character references. Large round foliage masses with minimal shading. Shadow areas retain fresh green and blue color. A playful low-resolution late-1990s 3D game, not a photoreal scene run through a pixel filter. No mottled dirt/noise on every surface, no desaturation, no visible scanline or CRT overlays, no extreme vertex wobble, no bloom or depth of field. A calm flat water surface with a few simple light-blue reflection patches.",
  "ps1-playhouse": "Use case: stylized-concept.\nAsset type: a landscape game-environment concept sheet, 1536x1024 proportion (3:2).\nPrimary intent: a lush green, bubbly, happy, innocent world suited to the supplied very simple playful retro-3D characters. The place should feel delightful to wander around, with broad soft shapes, bright clear colors, generous grassy open space and a few well-shaped playful objects. Simplicity and innocence are essential; this is a small friendly world.\nInput images: the supplied character concept sheets are REFERENCE ONLY for proportions, economy of form, cheerful color and temperament. Absolutely do not depict the characters themselves, their faces, a character sheet, or any letters from the references. Environmental objects do not have eyes, smiles or faces.\nSheet layout: top 76% is a single substantial landscape environmental view, bottom 24% is a separate lineup of SIX fully visible isolated prop groups on plain warm ivory, with generous gaps and one quiet horizontal divider. Scene fills its rectangle; lineup repeats objects actually in the scene. No labels, numbers, captions, logos, UI, watermarks or frame.\nVisual language across styles: thick short supports, rounded roofs and leaves, big simple flowers, lumpy cushions of grass and bushes, low rounded stones, short gently curved paths, small bubbly canopies on stubby trunks. Nearly all foliage is alive and green. Dominant clear spring greens, lime, mint and fresh deep leaf green; small warm yellow, peach, coral pink and sky-blue accents. Clean light surfaces, warm sun and readable softly colored shade. Big distinct color groups. Match the palette brightness to the cheerful character sheets. Very few surface marks, no brown-green sludge, worn industrial fittings, distressed timber, dirty plaster, abandoned buildings or gritty realism. No decorative overload, fairy castles, sparkly magic, candy everywhere, realistic forests, spiky fir trees, piles of clutter or complex ornamental architecture.\nStatic environment and props only, no people or animals. No animation cues. Landscape continues beyond the frame, not a floating island or cutaway earth block. The requested 3D style must be evident in simple dimensional objects with perspective and grounded shadows.\n\nScene: a sunny orchard garden playhouse viewed from a comfortable slightly elevated three-quarter gameplay angle. At back-left sits one small squat round cream playhouse, simple as a broad cylinder, with a very thick mint-green domed roof shaped like a soft leafy cap, ONE broad low peach arched door and one small rounded window with a warm yellow rim. A very short stout pale-blue chimney. The roof has no elaborate shingles, just a few broad lobes. House scale suits small round toy-like inhabitants, but show nobody. A pale sand path loops from the open lower foreground to its door and around a little garden at center-right. Two small raised beds have clean rounded peach borders and clusters of huge smooth green leaves, a few broad yellow flowers and plump orange carrots peeking up. A short low blue garden gate with round finials joins a few thick cream fence slats at right.\nBehind and around the house are lush soft green hills and three apple trees on short thick trunks, each with a few spherical apple-green canopy masses and sparse large coral fruit. Near the front-left is a rounded yellow picnic table with two little mint stools, a fat cream bowl with three red apples on the table, and a coral watering can beside it. A little sky-blue barrel-shaped planter with three chunky pink tulips beside the door. The midground right has a simple blue garden cart with rounded corners, two large cream disk wheels and two potted seedlings. Small flowers and pillowy clover bushes appear in only a few deliberate patches. Warm clear midday light from upper-left, soft blue sky and rounded distant green hills. Bubbly green refuge, spacious and playful; the house should read as a simple charming usable building, not a dollhouse collectible on a platform.\nBottom six prop groups left-to-right: coral watering can with thick curved handle; blue barrel-shaped planter holding three chunky pink tulips; the blue rounded two-wheel garden cart with two potted seedlings; low rounded yellow picnic table with two mint stools; cream bowl with three big coral-red apples; a short blue rounded garden gate with a few cream fence slats.\n\nRendering style: HAPPY PS1 / textured retro 3D. Economical polygon meshes shaped into soft volumes; visible low-poly edges but round silhouettes. Bright simple low-resolution painted textures, nearest-neighbor filtering, restrained warm vertex lighting and clear color masses. Texture detail only in a few deliberate places: 2-3 leaf shades, tiny handful of grass or wood marks, little painted edge shade. Clean saturated surfaces dominate, similar to the very simple character references. Large round foliage masses with minimal shading. Shadow areas retain fresh green and blue color. A playful low-resolution late-1990s 3D game, not a photoreal scene run through a pixel filter. No mottled dirt/noise on every surface, no desaturation, no visible scanline or CRT overlays, no extreme vertex wobble, no bloom or depth of field. A calm flat water surface with a few simple light-blue reflection patches.",
  "sculptural-creek": "Create a new style interpretation. Image 1 is the ENVIRONMENT COMPOSITION reference: preserve its cheerful creek, main path and bridge placement, tree grove, distant parasol, prop lineup and palette. Images 2 and 3 are CHARACTER TEMPERAMENT/PROPORTION references only. No characters, faces or text in the output. Change only the rendering and surface/shape treatment needed for the target style. Preserve lushness, the round playful scale, sunny brightness and the divider height. Target should be clearly recognizable as the specified style, especially relative to the base.\n\nUse case: stylized-concept.\nAsset type: a landscape game-environment concept sheet, 1536x1024 proportion (3:2).\nPrimary intent: a lush green, bubbly, happy, innocent world suited to the supplied very simple playful retro-3D characters. The place should feel delightful to wander around, with broad soft shapes, bright clear colors, generous grassy open space and a few well-shaped playful objects. Simplicity and innocence are essential; this is a small friendly world.\nInput images: the supplied character concept sheets are REFERENCE ONLY for proportions, economy of form, cheerful color and temperament. Absolutely do not depict the characters themselves, their faces, a character sheet, or any letters from the references. Environmental objects do not have eyes, smiles or faces.\nSheet layout: top 76% is a single substantial landscape environmental view, bottom 24% is a separate lineup of SIX fully visible isolated prop groups on plain warm ivory, with generous gaps and one quiet horizontal divider. Scene fills its rectangle; lineup repeats objects actually in the scene. No labels, numbers, captions, logos, UI, watermarks or frame.\nVisual language across styles: thick short supports, rounded roofs and leaves, big simple flowers, lumpy cushions of grass and bushes, low rounded stones, short gently curved paths, small bubbly canopies on stubby trunks. Nearly all foliage is alive and green. Dominant clear spring greens, lime, mint and fresh deep leaf green; small warm yellow, peach, coral pink and sky-blue accents. Clean light surfaces, warm sun and readable softly colored shade. Big distinct color groups. Match the palette brightness to the cheerful character sheets. Very few surface marks, no brown-green sludge, worn industrial fittings, distressed timber, dirty plaster, abandoned buildings or gritty realism. No decorative overload, fairy castles, sparkly magic, candy everywhere, realistic forests, spiky fir trees, piles of clutter or complex ornamental architecture.\nStatic environment and props only, no people or animals. No animation cues. Landscape continues beyond the frame, not a floating island or cutaway earth block. The requested 3D style must be evident in simple dimensional objects with perspective and grounded shadows.\n\nScene: a broad grassy clover creek clearing at a comfortable slightly elevated three-quarter gameplay view. A clear shallow turquoise stream gently curves from the right midground across the lower foreground. Over it at the center is a very short butter-yellow arched footbridge, only a few thick curved planks and two smooth low round rails. Stream banks are cushioned rounded green mounds with broad pale mint-gray pebble stepping stones, three big lily pads and simple reeds made of a few wide smooth leaves. A wide pale sandy curving footpath comes down from the left and crosses the bridge toward an open sunny clearing at back-right. Behind the bridge are two little round green hills.\nAt upper-left a grove of three squat broad-trunk trees with big ball-shaped lime and apple-green canopies; one canopy has a few large simple round coral fruits. At back-right a low round picnic table under ONE broad clover-leaf parasol, plus two mushroom-like plain rounded yellow stools. Foreground banks have three small groups of disproportionately large simple white five-petal daisies with fat yellow centers, plush clover leaves and low cushion shrubs. Cheerful natural place first, easy to read, open walkable grassy areas among the lush plants. Small blue sky band, gentle pale distant hills, soft cloud shapes. Sunlight from upper-left.\nBottom six prop groups left-to-right: one squat round-canopy fruit tree; one cushion shrub and a few broad clover leaves together; one white daisy plant with two fat blooms; a smooth pair of pebble stepping stones; the butter-yellow low curved footbridge; the round picnic table with broad clover-leaf parasol and two small yellow stools.\n\nRendering style: CLEAN SCULPTURAL LOW-POLY 3D. Very simple deliberately rounded meshes with a few gentle large facets, completely clean broad flat matte colors, almost no surface marks. Smooth high-resolution raster edges with antialiasing. Form, proportions and crisp friendly cast shadows carry the scene. Round swollen canopy masses, plump low-poly leaves, thick curved furniture, low-poly spheres and bent cylinders. Facets should be large and subtle; avoid gratuitous triangulated patchwork on walls or ground. Water is a clear broad turquoise surface with graphic reflections. No image texture grain, no pixels, no realistic roughness or scratches, no gloss or shiny plastic, no tiny beveled details, no sharp severe geometry. Preserve the generous simple green world and little pastel props.",
  "sculptural-playhouse": "Create a new style interpretation. Image 1 is the ENVIRONMENT COMPOSITION reference: preserve its round leaf-roof playhouse, curved paths, picnic table, garden beds, cart, gate, apple trees, prop lineup and palette. Images 2 and 3 are CHARACTER TEMPERAMENT/PROPORTION references only. No characters, faces or text in the output. Change only the rendering and surface/shape treatment needed for the target style. Preserve lushness, the round playful scale, sunny brightness and the divider height. Target should be clearly recognizable as the specified style, especially relative to the base.\n\nUse case: stylized-concept.\nAsset type: a landscape game-environment concept sheet, 1536x1024 proportion (3:2).\nPrimary intent: a lush green, bubbly, happy, innocent world suited to the supplied very simple playful retro-3D characters. The place should feel delightful to wander around, with broad soft shapes, bright clear colors, generous grassy open space and a few well-shaped playful objects. Simplicity and innocence are essential; this is a small friendly world.\nInput images: the supplied character concept sheets are REFERENCE ONLY for proportions, economy of form, cheerful color and temperament. Absolutely do not depict the characters themselves, their faces, a character sheet, or any letters from the references. Environmental objects do not have eyes, smiles or faces.\nSheet layout: top 76% is a single substantial landscape environmental view, bottom 24% is a separate lineup of SIX fully visible isolated prop groups on plain warm ivory, with generous gaps and one quiet horizontal divider. Scene fills its rectangle; lineup repeats objects actually in the scene. No labels, numbers, captions, logos, UI, watermarks or frame.\nVisual language across styles: thick short supports, rounded roofs and leaves, big simple flowers, lumpy cushions of grass and bushes, low rounded stones, short gently curved paths, small bubbly canopies on stubby trunks. Nearly all foliage is alive and green. Dominant clear spring greens, lime, mint and fresh deep leaf green; small warm yellow, peach, coral pink and sky-blue accents. Clean light surfaces, warm sun and readable softly colored shade. Big distinct color groups. Match the palette brightness to the cheerful character sheets. Very few surface marks, no brown-green sludge, worn industrial fittings, distressed timber, dirty plaster, abandoned buildings or gritty realism. No decorative overload, fairy castles, sparkly magic, candy everywhere, realistic forests, spiky fir trees, piles of clutter or complex ornamental architecture.\nStatic environment and props only, no people or animals. No animation cues. Landscape continues beyond the frame, not a floating island or cutaway earth block. The requested 3D style must be evident in simple dimensional objects with perspective and grounded shadows.\n\nScene: a sunny orchard garden playhouse viewed from a comfortable slightly elevated three-quarter gameplay angle. At back-left sits one small squat round cream playhouse, simple as a broad cylinder, with a very thick mint-green domed roof shaped like a soft leafy cap, ONE broad low peach arched door and one small rounded window with a warm yellow rim. A very short stout pale-blue chimney. The roof has no elaborate shingles, just a few broad lobes. House scale suits small round toy-like inhabitants, but show nobody. A pale sand path loops from the open lower foreground to its door and around a little garden at center-right. Two small raised beds have clean rounded peach borders and clusters of huge smooth green leaves, a few broad yellow flowers and plump orange carrots peeking up. A short low blue garden gate with round finials joins a few thick cream fence slats at right.\nBehind and around the house are lush soft green hills and three apple trees on short thick trunks, each with a few spherical apple-green canopy masses and sparse large coral fruit. Near the front-left is a rounded yellow picnic table with two little mint stools, a fat cream bowl with three red apples on the table, and a coral watering can beside it. A little sky-blue barrel-shaped planter with three chunky pink tulips beside the door. The midground right has a simple blue garden cart with rounded corners, two large cream disk wheels and two potted seedlings. Small flowers and pillowy clover bushes appear in only a few deliberate patches. Warm clear midday light from upper-left, soft blue sky and rounded distant green hills. Bubbly green refuge, spacious and playful; the house should read as a simple charming usable building, not a dollhouse collectible on a platform.\nBottom six prop groups left-to-right: coral watering can with thick curved handle; blue barrel-shaped planter holding three chunky pink tulips; the blue rounded two-wheel garden cart with two potted seedlings; low rounded yellow picnic table with two mint stools; cream bowl with three big coral-red apples; a short blue rounded garden gate with a few cream fence slats.\n\nRendering style: CLEAN SCULPTURAL LOW-POLY 3D. Very simple deliberately rounded meshes with a few gentle large facets, completely clean broad flat matte colors, almost no surface marks. Smooth high-resolution raster edges with antialiasing. Form, proportions and crisp friendly cast shadows carry the scene. Round swollen canopy masses, plump low-poly leaves, thick curved furniture, low-poly spheres and bent cylinders. Facets should be large and subtle; avoid gratuitous triangulated patchwork on walls or ground. Water is a clear broad turquoise surface with graphic reflections. No image texture grain, no pixels, no realistic roughness or scratches, no gloss or shiny plastic, no tiny beveled details, no sharp severe geometry. Preserve the generous simple green world and little pastel props.",
  "painted-creek": "Create a new style interpretation. Image 1 is the ENVIRONMENT COMPOSITION reference: preserve its cheerful creek, main path and bridge placement, tree grove, distant parasol, prop lineup and palette. Images 2 and 3 are CHARACTER TEMPERAMENT/PROPORTION references only. No characters, faces or text in the output. Change only the rendering and surface/shape treatment needed for the target style. Preserve lushness, the round playful scale, sunny brightness and the divider height. Target should be clearly recognizable as the specified style, especially relative to the base.\n\nUse case: stylized-concept.\nAsset type: a landscape game-environment concept sheet, 1536x1024 proportion (3:2).\nPrimary intent: a lush green, bubbly, happy, innocent world suited to the supplied very simple playful retro-3D characters. The place should feel delightful to wander around, with broad soft shapes, bright clear colors, generous grassy open space and a few well-shaped playful objects. Simplicity and innocence are essential; this is a small friendly world.\nInput images: the supplied character concept sheets are REFERENCE ONLY for proportions, economy of form, cheerful color and temperament. Absolutely do not depict the characters themselves, their faces, a character sheet, or any letters from the references. Environmental objects do not have eyes, smiles or faces.\nSheet layout: top 76% is a single substantial landscape environmental view, bottom 24% is a separate lineup of SIX fully visible isolated prop groups on plain warm ivory, with generous gaps and one quiet horizontal divider. Scene fills its rectangle; lineup repeats objects actually in the scene. No labels, numbers, captions, logos, UI, watermarks or frame.\nVisual language across styles: thick short supports, rounded roofs and leaves, big simple flowers, lumpy cushions of grass and bushes, low rounded stones, short gently curved paths, small bubbly canopies on stubby trunks. Nearly all foliage is alive and green. Dominant clear spring greens, lime, mint and fresh deep leaf green; small warm yellow, peach, coral pink and sky-blue accents. Clean light surfaces, warm sun and readable softly colored shade. Big distinct color groups. Match the palette brightness to the cheerful character sheets. Very few surface marks, no brown-green sludge, worn industrial fittings, distressed timber, dirty plaster, abandoned buildings or gritty realism. No decorative overload, fairy castles, sparkly magic, candy everywhere, realistic forests, spiky fir trees, piles of clutter or complex ornamental architecture.\nStatic environment and props only, no people or animals. No animation cues. Landscape continues beyond the frame, not a floating island or cutaway earth block. The requested 3D style must be evident in simple dimensional objects with perspective and grounded shadows.\n\nScene: a broad grassy clover creek clearing at a comfortable slightly elevated three-quarter gameplay view. A clear shallow turquoise stream gently curves from the right midground across the lower foreground. Over it at the center is a very short butter-yellow arched footbridge, only a few thick curved planks and two smooth low round rails. Stream banks are cushioned rounded green mounds with broad pale mint-gray pebble stepping stones, three big lily pads and simple reeds made of a few wide smooth leaves. A wide pale sandy curving footpath comes down from the left and crosses the bridge toward an open sunny clearing at back-right. Behind the bridge are two little round green hills.\nAt upper-left a grove of three squat broad-trunk trees with big ball-shaped lime and apple-green canopies; one canopy has a few large simple round coral fruits. At back-right a low round picnic table under ONE broad clover-leaf parasol, plus two mushroom-like plain rounded yellow stools. Foreground banks have three small groups of disproportionately large simple white five-petal daisies with fat yellow centers, plush clover leaves and low cushion shrubs. Cheerful natural place first, easy to read, open walkable grassy areas among the lush plants. Small blue sky band, gentle pale distant hills, soft cloud shapes. Sunlight from upper-left.\nBottom six prop groups left-to-right: one squat round-canopy fruit tree; one cushion shrub and a few broad clover leaves together; one white daisy plant with two fat blooms; a smooth pair of pebble stepping stones; the butter-yellow low curved footbridge; the round picnic table with broad clover-leaf parasol and two small yellow stools.\n\nRendering style: PAINTED STORYBOOK 3D. The scene should look like simple round low-poly game objects with thoughtfully hand-painted diffuse surfaces. Gently shaped dimensional forms, few broad visible soft gouache strokes, clear clean color regions with selective warm/cool edge accents. Soft painted contact shading, a tactile matte finish and a small number of carefully placed strokes suggesting leaves. Keep the grass, walls, roof, water and props SIMPLE and LIGHT: large patches of solid bright color and gentle painted transitions, not all-over brush noise. Rounded lush vegetation with a few clustered painted leaf suggestions. More soft and illustrated than the sculptural style; no pixelation, no hard polygon-triangle coloring. No photographic detail or ornate storybook-fantasy clutter. Keep perspective coherent and appearance plausible as painted textures on real 3D objects. Broad simple water reflection strokes.",
  "painted-playhouse": "Create a new style interpretation. Image 1 is the ENVIRONMENT COMPOSITION reference: preserve its round leaf-roof playhouse, curved paths, picnic table, garden beds, cart, gate, apple trees, prop lineup and palette. Images 2 and 3 are CHARACTER TEMPERAMENT/PROPORTION references only. No characters, faces or text in the output. Change only the rendering and surface/shape treatment needed for the target style. Preserve lushness, the round playful scale, sunny brightness and the divider height. Target should be clearly recognizable as the specified style, especially relative to the base.\n\nUse case: stylized-concept.\nAsset type: a landscape game-environment concept sheet, 1536x1024 proportion (3:2).\nPrimary intent: a lush green, bubbly, happy, innocent world suited to the supplied very simple playful retro-3D characters. The place should feel delightful to wander around, with broad soft shapes, bright clear colors, generous grassy open space and a few well-shaped playful objects. Simplicity and innocence are essential; this is a small friendly world.\nInput images: the supplied character concept sheets are REFERENCE ONLY for proportions, economy of form, cheerful color and temperament. Absolutely do not depict the characters themselves, their faces, a character sheet, or any letters from the references. Environmental objects do not have eyes, smiles or faces.\nSheet layout: top 76% is a single substantial landscape environmental view, bottom 24% is a separate lineup of SIX fully visible isolated prop groups on plain warm ivory, with generous gaps and one quiet horizontal divider. Scene fills its rectangle; lineup repeats objects actually in the scene. No labels, numbers, captions, logos, UI, watermarks or frame.\nVisual language across styles: thick short supports, rounded roofs and leaves, big simple flowers, lumpy cushions of grass and bushes, low rounded stones, short gently curved paths, small bubbly canopies on stubby trunks. Nearly all foliage is alive and green. Dominant clear spring greens, lime, mint and fresh deep leaf green; small warm yellow, peach, coral pink and sky-blue accents. Clean light surfaces, warm sun and readable softly colored shade. Big distinct color groups. Match the palette brightness to the cheerful character sheets. Very few surface marks, no brown-green sludge, worn industrial fittings, distressed timber, dirty plaster, abandoned buildings or gritty realism. No decorative overload, fairy castles, sparkly magic, candy everywhere, realistic forests, spiky fir trees, piles of clutter or complex ornamental architecture.\nStatic environment and props only, no people or animals. No animation cues. Landscape continues beyond the frame, not a floating island or cutaway earth block. The requested 3D style must be evident in simple dimensional objects with perspective and grounded shadows.\n\nScene: a sunny orchard garden playhouse viewed from a comfortable slightly elevated three-quarter gameplay angle. At back-left sits one small squat round cream playhouse, simple as a broad cylinder, with a very thick mint-green domed roof shaped like a soft leafy cap, ONE broad low peach arched door and one small rounded window with a warm yellow rim. A very short stout pale-blue chimney. The roof has no elaborate shingles, just a few broad lobes. House scale suits small round toy-like inhabitants, but show nobody. A pale sand path loops from the open lower foreground to its door and around a little garden at center-right. Two small raised beds have clean rounded peach borders and clusters of huge smooth green leaves, a few broad yellow flowers and plump orange carrots peeking up. A short low blue garden gate with round finials joins a few thick cream fence slats at right.\nBehind and around the house are lush soft green hills and three apple trees on short thick trunks, each with a few spherical apple-green canopy masses and sparse large coral fruit. Near the front-left is a rounded yellow picnic table with two little mint stools, a fat cream bowl with three red apples on the table, and a coral watering can beside it. A little sky-blue barrel-shaped planter with three chunky pink tulips beside the door. The midground right has a simple blue garden cart with rounded corners, two large cream disk wheels and two potted seedlings. Small flowers and pillowy clover bushes appear in only a few deliberate patches. Warm clear midday light from upper-left, soft blue sky and rounded distant green hills. Bubbly green refuge, spacious and playful; the house should read as a simple charming usable building, not a dollhouse collectible on a platform.\nBottom six prop groups left-to-right: coral watering can with thick curved handle; blue barrel-shaped planter holding three chunky pink tulips; the blue rounded two-wheel garden cart with two potted seedlings; low rounded yellow picnic table with two mint stools; cream bowl with three big coral-red apples; a short blue rounded garden gate with a few cream fence slats.\n\nRendering style: PAINTED STORYBOOK 3D. The scene should look like simple round low-poly game objects with thoughtfully hand-painted diffuse surfaces. Gently shaped dimensional forms, few broad visible soft gouache strokes, clear clean color regions with selective warm/cool edge accents. Soft painted contact shading, a tactile matte finish and a small number of carefully placed strokes suggesting leaves. Keep the grass, walls, roof, water and props SIMPLE and LIGHT: large patches of solid bright color and gentle painted transitions, not all-over brush noise. Rounded lush vegetation with a few clustered painted leaf suggestions. More soft and illustrated than the sculptural style; no pixelation, no hard polygon-triangle coloring. No photographic detail or ornate storybook-fantasy clutter. Keep perspective coherent and appearance plausible as painted textures on real 3D objects. Broad simple water reflection strokes.",
  "pixel-creek": "Create a new style interpretation. Image 1 is the ENVIRONMENT COMPOSITION reference: preserve its cheerful creek, main path and bridge placement, tree grove, distant parasol, prop lineup and palette. Images 2 and 3 are CHARACTER TEMPERAMENT/PROPORTION references only. No characters, faces or text in the output. Change only the rendering and surface/shape treatment needed for the target style. Preserve lushness, the round playful scale, sunny brightness and the divider height. Target should be clearly recognizable as the specified style, especially relative to the base.\n\nUse case: stylized-concept.\nAsset type: a landscape game-environment concept sheet, 1536x1024 proportion (3:2).\nPrimary intent: a lush green, bubbly, happy, innocent world suited to the supplied very simple playful retro-3D characters. The place should feel delightful to wander around, with broad soft shapes, bright clear colors, generous grassy open space and a few well-shaped playful objects. Simplicity and innocence are essential; this is a small friendly world.\nInput images: the supplied character concept sheets are REFERENCE ONLY for proportions, economy of form, cheerful color and temperament. Absolutely do not depict the characters themselves, their faces, a character sheet, or any letters from the references. Environmental objects do not have eyes, smiles or faces.\nSheet layout: top 76% is a single substantial landscape environmental view, bottom 24% is a separate lineup of SIX fully visible isolated prop groups on plain warm ivory, with generous gaps and one quiet horizontal divider. Scene fills its rectangle; lineup repeats objects actually in the scene. No labels, numbers, captions, logos, UI, watermarks or frame.\nVisual language across styles: thick short supports, rounded roofs and leaves, big simple flowers, lumpy cushions of grass and bushes, low rounded stones, short gently curved paths, small bubbly canopies on stubby trunks. Nearly all foliage is alive and green. Dominant clear spring greens, lime, mint and fresh deep leaf green; small warm yellow, peach, coral pink and sky-blue accents. Clean light surfaces, warm sun and readable softly colored shade. Big distinct color groups. Match the palette brightness to the cheerful character sheets. Very few surface marks, no brown-green sludge, worn industrial fittings, distressed timber, dirty plaster, abandoned buildings or gritty realism. No decorative overload, fairy castles, sparkly magic, candy everywhere, realistic forests, spiky fir trees, piles of clutter or complex ornamental architecture.\nStatic environment and props only, no people or animals. No animation cues. Landscape continues beyond the frame, not a floating island or cutaway earth block. The requested 3D style must be evident in simple dimensional objects with perspective and grounded shadows.\n\nScene: a broad grassy clover creek clearing at a comfortable slightly elevated three-quarter gameplay view. A clear shallow turquoise stream gently curves from the right midground across the lower foreground. Over it at the center is a very short butter-yellow arched footbridge, only a few thick curved planks and two smooth low round rails. Stream banks are cushioned rounded green mounds with broad pale mint-gray pebble stepping stones, three big lily pads and simple reeds made of a few wide smooth leaves. A wide pale sandy curving footpath comes down from the left and crosses the bridge toward an open sunny clearing at back-right. Behind the bridge are two little round green hills.\nAt upper-left a grove of three squat broad-trunk trees with big ball-shaped lime and apple-green canopies; one canopy has a few large simple round coral fruits. At back-right a low round picnic table under ONE broad clover-leaf parasol, plus two mushroom-like plain rounded yellow stools. Foreground banks have three small groups of disproportionately large simple white five-petal daisies with fat yellow centers, plush clover leaves and low cushion shrubs. Cheerful natural place first, easy to read, open walkable grassy areas among the lush plants. Small blue sky band, gentle pale distant hills, soft cloud shapes. Sunlight from upper-left.\nBottom six prop groups left-to-right: one squat round-canopy fruit tree; one cushion shrub and a few broad clover leaves together; one white daisy plant with two fat blooms; a smooth pair of pebble stepping stones; the butter-yellow low curved footbridge; the round picnic table with broad clover-leaf parasol and two small yellow stools.\n\nRendering style: PIXEL-TEXTURED 3D. Simple rounded 3D geometry with deliberately drawn low-resolution textures, crisp nearest-filtered pixel clusters, consistent coarse texel scale and a clear cheerful palette. Use only 2-4 adjacent values per material. Big calm regions of color with selective stepped edge highlights, a few square leaf clusters and little grass-tuft marks. Smooth rounded overall forms with intentional crisp stair-step pixel contours, never voxel cube construction. Water uses a few large stepped aqua reflection shapes. Dimensional 3D perspective, shading and grounded objects must be clear. This is the graphic pixel-art branch: sparse purposeful pixel drawing and cleaner value groupings than PS1 texture art. No gradients smoothed into blur, no random dithering noise, no dark muddy palette, no complex tiling on every surface, no 2D sprite-sheet composition.",
  "pixel-playhouse": "Create a new style interpretation. Image 1 is the ENVIRONMENT COMPOSITION reference: preserve its round leaf-roof playhouse, curved paths, picnic table, garden beds, cart, gate, apple trees, prop lineup and palette. Images 2 and 3 are CHARACTER TEMPERAMENT/PROPORTION references only. No characters, faces or text in the output. Change only the rendering and surface/shape treatment needed for the target style. Preserve lushness, the round playful scale, sunny brightness and the divider height. Target should be clearly recognizable as the specified style, especially relative to the base.\n\nUse case: stylized-concept.\nAsset type: a landscape game-environment concept sheet, 1536x1024 proportion (3:2).\nPrimary intent: a lush green, bubbly, happy, innocent world suited to the supplied very simple playful retro-3D characters. The place should feel delightful to wander around, with broad soft shapes, bright clear colors, generous grassy open space and a few well-shaped playful objects. Simplicity and innocence are essential; this is a small friendly world.\nInput images: the supplied character concept sheets are REFERENCE ONLY for proportions, economy of form, cheerful color and temperament. Absolutely do not depict the characters themselves, their faces, a character sheet, or any letters from the references. Environmental objects do not have eyes, smiles or faces.\nSheet layout: top 76% is a single substantial landscape environmental view, bottom 24% is a separate lineup of SIX fully visible isolated prop groups on plain warm ivory, with generous gaps and one quiet horizontal divider. Scene fills its rectangle; lineup repeats objects actually in the scene. No labels, numbers, captions, logos, UI, watermarks or frame.\nVisual language across styles: thick short supports, rounded roofs and leaves, big simple flowers, lumpy cushions of grass and bushes, low rounded stones, short gently curved paths, small bubbly canopies on stubby trunks. Nearly all foliage is alive and green. Dominant clear spring greens, lime, mint and fresh deep leaf green; small warm yellow, peach, coral pink and sky-blue accents. Clean light surfaces, warm sun and readable softly colored shade. Big distinct color groups. Match the palette brightness to the cheerful character sheets. Very few surface marks, no brown-green sludge, worn industrial fittings, distressed timber, dirty plaster, abandoned buildings or gritty realism. No decorative overload, fairy castles, sparkly magic, candy everywhere, realistic forests, spiky fir trees, piles of clutter or complex ornamental architecture.\nStatic environment and props only, no people or animals. No animation cues. Landscape continues beyond the frame, not a floating island or cutaway earth block. The requested 3D style must be evident in simple dimensional objects with perspective and grounded shadows.\n\nScene: a sunny orchard garden playhouse viewed from a comfortable slightly elevated three-quarter gameplay angle. At back-left sits one small squat round cream playhouse, simple as a broad cylinder, with a very thick mint-green domed roof shaped like a soft leafy cap, ONE broad low peach arched door and one small rounded window with a warm yellow rim. A very short stout pale-blue chimney. The roof has no elaborate shingles, just a few broad lobes. House scale suits small round toy-like inhabitants, but show nobody. A pale sand path loops from the open lower foreground to its door and around a little garden at center-right. Two small raised beds have clean rounded peach borders and clusters of huge smooth green leaves, a few broad yellow flowers and plump orange carrots peeking up. A short low blue garden gate with round finials joins a few thick cream fence slats at right.\nBehind and around the house are lush soft green hills and three apple trees on short thick trunks, each with a few spherical apple-green canopy masses and sparse large coral fruit. Near the front-left is a rounded yellow picnic table with two little mint stools, a fat cream bowl with three red apples on the table, and a coral watering can beside it. A little sky-blue barrel-shaped planter with three chunky pink tulips beside the door. The midground right has a simple blue garden cart with rounded corners, two large cream disk wheels and two potted seedlings. Small flowers and pillowy clover bushes appear in only a few deliberate patches. Warm clear midday light from upper-left, soft blue sky and rounded distant green hills. Bubbly green refuge, spacious and playful; the house should read as a simple charming usable building, not a dollhouse collectible on a platform.\nBottom six prop groups left-to-right: coral watering can with thick curved handle; blue barrel-shaped planter holding three chunky pink tulips; the blue rounded two-wheel garden cart with two potted seedlings; low rounded yellow picnic table with two mint stools; cream bowl with three big coral-red apples; a short blue rounded garden gate with a few cream fence slats.\n\nRendering style: PIXEL-TEXTURED 3D. Simple rounded 3D geometry with deliberately drawn low-resolution textures, crisp nearest-filtered pixel clusters, consistent coarse texel scale and a clear cheerful palette. Use only 2-4 adjacent values per material. Big calm regions of color with selective stepped edge highlights, a few square leaf clusters and little grass-tuft marks. Smooth rounded overall forms with intentional crisp stair-step pixel contours, never voxel cube construction. Water uses a few large stepped aqua reflection shapes. Dimensional 3D perspective, shading and grounded objects must be clear. This is the graphic pixel-art branch: sparse purposeful pixel drawing and cleaner value groupings than PS1 texture art. No gradients smoothed into blur, no random dithering noise, no dark muddy palette, no complex tiling on every surface, no 2D sprite-sheet composition."
}
