Every clip is real frames off a running instance, every second rendered frame at 60 Hz, played back at 30 fps and magnified 4x. The controller, the hitbox and every tuning number are identical in every cell, and each row is the same input script, so the clips of a row are the same motion and loop in step — what differs is only the drawing. The window is pinned to the character's feet, so the world streams past rather than the character across the frame. Baseline: build a4, juice full. Styles are tagged by author — core (rounds 3 and 4), o (this round), x (Astra's, when they land).
The F1 tuner, four of its twelve tabs: juice, general, build, and one action (every registered style of it, the live one first). Every slider is live on the next tick and is written to look_tuning.lua.
Three new bodies built out of a4 — the build he called the most correct — each keeping the one thing that makes a4 work (an arm longer than the head's radius plus the shoulder drop, so the hands clear the head in a hang) and changing the body around it. Every one solves to 20–21 px standing and under 12 px crouched. The hang row is where they separate.
| a4 — small head, long arms | a4b — pill on legs | a4c — pear: wide low body | a4d — bean: small head on a neck | x1 | x2 | x3 | |
|---|---|---|---|---|---|---|---|
stand stand still: the idle breath and nothing else 45 frames, 1.50 s |
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walk walk right, A/D held 60 frames, 2.00 s |
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jump stand, full-height jump, land 45 frames, 1.50 s |
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hang_climb jump at the 2-tile step, hang, mantle 75 frames, 2.50 s |
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walk right, A/D held
![]() 1 plant core |
![]() 2 hop core |
![]() 3 stride core |
![]() 4 march o |
![]() 5 scissor o |
![]() 6 tiptoe o |
![]() 7 windmill o |
![]() 8 stroll x |
![]() 9 limp x |
![]() 10 loose x |
![]() 11 teeter x |
the same with SHIFT
![]() 1 lope core |
![]() 2 sprint core |
![]() 3 bound core |
![]() 4 naruto o |
![]() 5 blur o |
![]() 6 gallop o |
![]() 7 panic o |
![]() 8 boxer x |
![]() 9 heelkick x |
![]() 10 piston x |
![]() 11 faceplant x |
stand, full-height jump, land
![]() 1 reach core |
![]() 2 diver core |
![]() 3 tuck core |
![]() 4 hero o |
![]() 5 frog o |
![]() 6 star o |
![]() 7 cartwheel o |
![]() 8 rocket x |
![]() 9 jackknife x |
![]() 10 slingshot x |
![]() 11 bellyflop x |
walk off a 7-tile pit, land
![]() 1 spread core |
![]() 2 flail core |
![]() 3 cannonball core |
![]() 4 swim o |
![]() 5 tumble o |
![]() 6 airrun o |
![]() 7 helicopter o |
![]() 8 blindfold x |
![]() 9 ragdoll x |
![]() 10 sitfall x |
![]() 11 doubletake x |
jump at the 2-tile step, hang, mantle
![]() 1 still core |
![]() 2 reach core |
![]() 3 wallwalk core |
![]() 4 onearm o |
![]() 5 pullup o |
![]() 6 scramble o |
![]() 7 mantle o |
![]() 8 lsit x |
![]() 9 heelcurl x |
![]() 10 fold x |
![]() 11 shiver x |
slide the 30-tile face, wall jump, catch the far one
![]() 1 side core |
![]() 2 facing core |
![]() 3 backed core |
![]() 4 eagle o |
![]() 5 cat o |
![]() 6 scrape o |
![]() 7 backkick o |
![]() 8 abseil x |
![]() 9 ratchet x |
![]() 10 squeegee x |
![]() 11 dangleglove x |
throw a rope (E), climb it (W), back down (S)
![]() 1 hands core |
![]() 2 inchworm core |
![]() 3 swing core |
![]() 4 vpull o |
![]() 5 monkey o |
![]() 6 swinggrab o |
![]() 7 frantic o |
![]() 8 lockstep x |
![]() 9 seatlock x |
![]() 10 armhaul x |
![]() 11 yoink x |
hold S and walk
![]() 1 crouch core |
![]() 2 ball core |
![]() 3 lunge core |
![]() 4 duck o |
![]() 5 crab o |
![]() 6 roll o |
![]() 7 sneak o |
![]() 8 turtle x |
![]() 9 scooter x |
![]() 10 caterpillar x |
![]() 11 peekaboo x |