emojunky — character round 3: the three builds in motion

Every clip is real frames off a running instance, every second rendered frame at 60 Hz, played back at 30 fps and magnified 4x. The controller, the hitbox and every tuning number are identical at all three proportions, and each row is the same input script, so the three clips of a row are the same motion and loop in step — what differs is only the body drawn on it. The window is pinned to the character's feet, so the world streams past rather than the character across the frame.

a chibib middlec slugcat
walk
walk right, A/D held
60 frames, 2.00 s
a walk b walk c walk
run
the same with SHIFT
60 frames, 2.00 s
a run b run c run
jump
stand, full-height jump, land
45 frames, 1.50 s
a jump b jump c jump
fall_land
walk off a 7-tile pit, land
60 frames, 2.00 s
a fall_land b fall_land c fall_land
hang_climb
jump at the 2-tile step, hang, mantle
75 frames, 2.50 s
a hang_climb b hang_climb c hang_climb
slide_walljump
slide the 30-tile face, wall jump, catch the far one
60 frames, 2.00 s
a slide_walljump b slide_walljump c slide_walljump
rope
throw a rope (E), climb it (W), back down (S)
75 frames, 2.50 s
a rope b rope c rope
crouch_walk
hold S and walk
45 frames, 1.50 s
a crouch_walk b crouch_walk c crouch_walk