Every clip is real frames off a running instance, every second rendered frame at 60 Hz, played back at 30 fps and magnified 4x. The controller, the hitbox and every tuning number are identical at all three proportions, and each row is the same input script, so the three clips of a row are the same motion and loop in step — what differs is only the body drawn on it. The window is pinned to the character's feet, so the world streams past rather than the character across the frame.
| a chibi | b middle | c slugcat | |
|---|---|---|---|
walk walk right, A/D held 60 frames, 2.00 s |
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run the same with SHIFT 60 frames, 2.00 s |
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jump stand, full-height jump, land 45 frames, 1.50 s |
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fall_land walk off a 7-tile pit, land 60 frames, 2.00 s |
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hang_climb jump at the 2-tile step, hang, mantle 75 frames, 2.50 s |
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slide_walljump slide the 30-tile face, wall jump, catch the far one 60 frames, 2.00 s |
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rope throw a rope (E), climb it (W), back down (S) 75 frames, 2.50 s |
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crouch_walk hold S and walk 45 frames, 1.50 s |
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