A body of two points and four two-segment limbs, drawn from primitives on the
game layer. Each row is one set of proportions, each column one state;
every cell is a real frame off a running instance, cropped around the character's
feet and magnified 4x.
| stand | crouch | hang | slide | rope | jump | fall | dead | |
|---|---|---|---|---|---|---|---|---|
| a chibi | ![]() stand |
![]() crouch |
![]() hang |
![]() slide |
![]() rope |
![]() jump |
![]() fall |
![]() dead |
| b middle | ![]() stand |
![]() crouch |
![]() hang |
![]() slide |
![]() rope |
![]() jump |
![]() fall |
![]() dead |
| c slugcat | ![]() stand |
![]() crouch |
![]() hang |
![]() slide |
![]() rope |
![]() jump |
![]() fall |
![]() dead |