[
  {
    "id": "04-objects",
    "title": "Everyday objects",
    "prompt": "Use case: stylized-concept. Make ONE clean character selection sheet containing exactly FOUR new character designs in a two-by-two grid with equal-sized quadrants. Image 1 is the user's actual original Lookdev cast: use it as the governing reference for simplicity, simple painted faces, primitive body shapes, cheerful colors, and low-resolution retro 3D appearance. Image 2 is the original character-selection screenshot and reinforces the finish. These images are references, not characters to copy verbatim.\nCRITICAL: keep the new characters as simple as those references. Each design should read as ONE main shape, two dot/rectangle eyes and a small mouth, two to four tiny plain limbs when needed, and at most ONE defining extra feature. Only 2–4 broad colors per character plus dark face marks. No costumes, backpacks, belts, buckles, wraps, ropes, equipment, jewelry, gold trim, decorative motifs, material weathering, scratches, fur strands, surface noise, painterly mottling, or tessellated triangle patterns. Do not turn simple concepts into elaborate fantasy creatures. No realistic anatomy, sculpted human facial features, detailed fingers, or glossy modern 3D. Low polygon shapes with broad clean faces, quiet smooth vertex shading, tiny pixel-painted facial marks; like real inexpensive game models seen in a bright PS1 game. Facets may appear at the outline but must not form decorative triangles across surfaces.\nComposition: four full-body characters, large but with generous empty margins, front-three-quarter view, simple pale cream background, only a faint contact shadow, no elaborate stage. All appendages fully in frame. Equal horizontal and vertical splits exactly at the canvas midpoints. A small plain label centered below each: the specified number and name. No other text or design callouts. Make silhouette and expression do the work.\nTOP LEFT '13 CUP': a plain coral-red mug as the entire body, one simple C-shaped handle, two very short dark-red peg legs, two dark rectangle eyes and a small smile painted on the front. Empty dark mug opening. No steam, spoon, saucer, ornament, arms, or glaze highlights.\nTOP RIGHT '14 BOOT': one plain chestnut-brown ankle boot as a living character, with two little cream eyes and a short cream mouth painted on its upper shaft. The boot sole itself is its foot. Wide simple toe, open dark top. No laces, stitching, buckles, separate arms, clothing, or extra shoes.\nBOTTOM LEFT '15 TICK': a butter-yellow round alarm-clock body with two simple yellow half-dome bells, two short brown feet. Face is a flat cream circle with two black rectangle eyes and a small mouth. No numerals, hour ticks, clock hands, gears, complex trim, arms, or winding mechanism visible. Silhouette alone says alarm clock.\nBOTTOM RIGHT '16 POST': a small blue mailbox body with a rounded arched roof and flat front, exactly one red flag on its side, four short dark-blue peg legs. Two light-blue rectangle eyes and a small smile painted on the front door. One simple dark slot above the face. No envelopes, lettering, hinges, locks, rust, legs with joints, or extra equipment."
  },
  {
    "id": "05-ghosts-shapes",
    "title": "Ghosts and shapes",
    "prompt": "Use case: stylized-concept. Make ONE clean character selection sheet containing exactly FOUR new character designs in a two-by-two grid with equal-sized quadrants. Image 1 is the user's actual original Lookdev cast: use it as the governing reference for simplicity, simple painted faces, primitive body shapes, cheerful colors, and low-resolution retro 3D appearance. Image 2 is the original character-selection screenshot and reinforces the finish. These images are references, not characters to copy verbatim.\nCRITICAL: keep the new characters as simple as those references. Each design should read as ONE main shape, two dot/rectangle eyes and a small mouth, two to four tiny plain limbs when needed, and at most ONE defining extra feature. Only 2–4 broad colors per character plus dark face marks. No costumes, backpacks, belts, buckles, wraps, ropes, equipment, jewelry, gold trim, decorative motifs, material weathering, scratches, fur strands, surface noise, painterly mottling, or tessellated triangle patterns. Do not turn simple concepts into elaborate fantasy creatures. No realistic anatomy, sculpted human facial features, detailed fingers, or glossy modern 3D. Low polygon shapes with broad clean faces, quiet smooth vertex shading, tiny pixel-painted facial marks; like real inexpensive game models seen in a bright PS1 game. Facets may appear at the outline but must not form decorative triangles across surfaces.\nComposition: four full-body characters, large but with generous empty margins, front-three-quarter view, simple pale cream background, only a faint contact shadow, no elaborate stage. All appendages fully in frame. Equal horizontal and vertical splits exactly at the canvas midpoints. A small plain label centered below each: the specified number and name. No other text or design callouts. Make silhouette and expression do the work.\nTOP LEFT '17 WISP': one pale sky-blue teardrop-shaped floating body, two tiny black rectangle eyes and a small surprised mouth painted on its front, one smooth curling point underneath. No separate head, arms, legs, layers of cloth, particles, halos, or sparkles. Whole character is a bent drop.\nTOP RIGHT '18 LOOP': one upright orange donut-shaped body with a large clean empty central hole, two black rectangle eyes and a little smile on the upper front arc, two tiny dark-orange peg feet underneath. No arms, accessories, sprinkles, texture, or markings. Simple and a little odd.\nBOTTOM LEFT '19 GULP': one squat charcoal-gray rounded body with a VERY large plain warm-yellow oval mouth opening, two tiny cream dot eyes above, two tiny charcoal feet. No hands, horns, ears, red markings, teeth, surface texture, or detailed lighting effects. Its face almost fills the entire body.\nBOTTOM RIGHT '20 FOLD': a tiny white folded-paper bird creature: one broad triangular folded body, one short triangular neck and pointed head, two simple long folded corners touching the ground, two tiny black eyes. At most six large flat paper planes, no printed patterns, seals, feather layers, articulated extra legs, clothing, or realistic paper texture."
  },
  {
    "id": "06-little-figures",
    "title": "Little figures",
    "prompt": "Use case: stylized-concept. Make ONE clean character selection sheet containing exactly FOUR new character designs in a two-by-two grid with equal-sized quadrants. Image 1 is the user's actual original Lookdev cast: use it as the governing reference for simplicity, simple painted faces, primitive body shapes, cheerful colors, and low-resolution retro 3D appearance. Image 2 is the original character-selection screenshot and reinforces the finish. These images are references, not characters to copy verbatim.\nCRITICAL: keep the new characters as simple as those references. Each design should read as ONE main shape, two dot/rectangle eyes and a small mouth, two to four tiny plain limbs when needed, and at most ONE defining extra feature. Only 2–4 broad colors per character plus dark face marks. No costumes, backpacks, belts, buckles, wraps, ropes, equipment, jewelry, gold trim, decorative motifs, material weathering, scratches, fur strands, surface noise, painterly mottling, or tessellated triangle patterns. Do not turn simple concepts into elaborate fantasy creatures. No realistic anatomy, sculpted human facial features, detailed fingers, or glossy modern 3D. Low polygon shapes with broad clean faces, quiet smooth vertex shading, tiny pixel-painted facial marks; like real inexpensive game models seen in a bright PS1 game. Facets may appear at the outline but must not form decorative triangles across surfaces.\nComposition: four full-body characters, large but with generous empty margins, front-three-quarter view, simple pale cream background, only a faint contact shadow, no elaborate stage. All appendages fully in frame. Equal horizontal and vertical splits exactly at the canvas midpoints. A small plain label centered below each: the specified number and name. No other text or design callouts. Make silhouette and expression do the work.\nThis sheet tests small PEOPLE-LIKE figures at the same extreme simplicity as the original Lookdev onion and ghost. They must NOT become detailed anime people or fantasy adventurers. Faces are only tiny painted eyes and a mouth, with no sculpted nose, lips or hair strands. No detailed costume; bodies are plain colored shapes.\nTOP LEFT '21 CAP': a tiny cream round head almost hidden beneath one very wide flat coral-red mushroom-shaped hat. A short blue cone body and two black peg feet. Two tiny cream mitten hands. No hair, hatband, buttons, cape folds, equipment, or ornament.\nTOP RIGHT '22 LONGHEAD': an extremely tall cream capsule-shaped head taking up two thirds of the height, short plain plum block torso, two short dark feet and two tiny cream mitten hands. Two small black rectangle eyes low on the head and a short horizontal mouth. No hair, nose, ears, hats, clothing details or accessories. Slightly solemn and absurd.\nBOTTOM LEFT '23 COWL': one short cobalt-blue hooded egg-shaped body, a small flat black face opening near the top with two cream dot eyes, two little orange feet underneath. No separate head or neck, no belt, staff, cloak fastener, mouth sculpture, folds, embroidery or sleeves. Friendly walking hood, as simple as the original white ghost.\nBOTTOM RIGHT '24 DOT': a toy-like figure with one large cream spherical head, a squat turquoise rectangular body, two small cream arm stubs and two short dark feet. Exactly one flat orange semicircle painted on the top-back of the head as hair. Two black rectangle eyes and a tiny neutral mouth. No ears, nose, fingers, joints, clothing seams, collar, hat or decorations. The round head versus square body is the whole design."
  }
]
