[
  {
    "id": "01-garden",
    "title": "Garden",
    "prompt": "Use case: stylized-concept. Make ONE clean character selection sheet containing exactly FOUR new character designs in a two-by-two grid with equal-sized quadrants. Image 1 is the user's actual original Lookdev cast: use it as the governing reference for simplicity, simple painted faces, primitive body shapes, cheerful colors, and low-resolution retro 3D appearance. Image 2 is the original character-selection screenshot and reinforces the finish. These images are references, not characters to copy verbatim.\nCRITICAL: keep the new characters as simple as those references. Each design should read as ONE main shape, two dot/rectangle eyes and a small mouth, two to four tiny plain limbs when needed, and at most ONE defining extra feature. Only 2–4 broad colors per character plus dark face marks. No costumes, backpacks, belts, buckles, wraps, ropes, equipment, jewelry, gold trim, decorative motifs, material weathering, scratches, fur strands, surface noise, painterly mottling, or tessellated triangle patterns. Do not turn simple concepts into elaborate fantasy creatures. No realistic anatomy, sculpted human facial features, detailed fingers, or glossy modern 3D. Low polygon shapes with broad clean faces, quiet smooth vertex shading, tiny pixel-painted facial marks; like real inexpensive game models seen in a bright PS1 game. Facets may appear at the outline but must not form decorative triangles across surfaces.\nComposition: four full-body characters, large but with generous empty margins, front-three-quarter view, simple pale cream background, only a faint contact shadow, no elaborate stage. All appendages fully in frame. Equal horizontal and vertical splits exactly at the canvas midpoints. A small plain label centered below each: the specified number and name. No other text or design callouts. Make silhouette and expression do the work.\nTOP LEFT '01 PIP': a lime-green pear body, tiny dark painted eyes and a short smile, one simple green leaf on top, two short brown peg legs. No arms or clothing. Slight lopsided lean. Whole body is the pear.\nTOP RIGHT '02 RAD': a pink-red radish shaped like one rounded taper ending in a small root point, white lower third, two green triangular leaves, two tiny stub feet, unimpressed painted face. No stripes, surface wrinkles, or tools.\nBOTTOM LEFT '03 BUTTON': a short cream stalk with a broad squat red mushroom cap; exactly three large cream spots, two black rectangular eyes on the stalk, two tiny feet. No separate head, arms, outfit, gills, or cap texture.\nBOTTOM RIGHT '04 POD': a light-green pea-pod creature laid horizontally like one curved canoe shape with three round bulges under a simple shell. Small painted face only at its front end; four very short green legs. One curved stem at the rear. No accessories. Keep the three bulges simple and smooth, not ornamented."
  },
  {
    "id": "02-animals",
    "title": "Animals",
    "prompt": "Use case: stylized-concept. Make ONE clean character selection sheet containing exactly FOUR new character designs in a two-by-two grid with equal-sized quadrants. Image 1 is the user's actual original Lookdev cast: use it as the governing reference for simplicity, simple painted faces, primitive body shapes, cheerful colors, and low-resolution retro 3D appearance. Image 2 is the original character-selection screenshot and reinforces the finish. These images are references, not characters to copy verbatim.\nCRITICAL: keep the new characters as simple as those references. Each design should read as ONE main shape, two dot/rectangle eyes and a small mouth, two to four tiny plain limbs when needed, and at most ONE defining extra feature. Only 2–4 broad colors per character plus dark face marks. No costumes, backpacks, belts, buckles, wraps, ropes, equipment, jewelry, gold trim, decorative motifs, material weathering, scratches, fur strands, surface noise, painterly mottling, or tessellated triangle patterns. Do not turn simple concepts into elaborate fantasy creatures. No realistic anatomy, sculpted human facial features, detailed fingers, or glossy modern 3D. Low polygon shapes with broad clean faces, quiet smooth vertex shading, tiny pixel-painted facial marks; like real inexpensive game models seen in a bright PS1 game. Facets may appear at the outline but must not form decorative triangles across surfaces.\nComposition: four full-body characters, large but with generous empty margins, front-three-quarter view, simple pale cream background, only a faint contact shadow, no elaborate stage. All appendages fully in frame. Equal horizontal and vertical splits exactly at the canvas midpoints. A small plain label centered below each: the specified number and name. No other text or design callouts. Make silhouette and expression do the work.\nTOP LEFT '05 SKIP': a lilac egg-shaped hare body with two long straight flat ears, two small black painted eyes, a small white muzzle patch painted flat, two large simple hind feet and tiny front paws. No separate human torso, clothes, fluffy fur, or nose sculpture. A curious slight forward lean.\nTOP RIGHT '06 BRINE': a pelican reduced to one off-white round body, an oversized solid orange wedge beak, two tiny black painted eyes, two short orange webbed feet, and two flat white wing shapes. No neck feathers, coat, cargo, pouch wrinkles, or rope.\nBOTTOM LEFT '07 TUCK': a tortoise consisting of a single dark-green low half-dome shell, a small cream head and four short cream stub feet. Two painted eyes and a small mouth. No shell scale pattern: just one broad lighter green patch on top.\nBOTTOM RIGHT '08 QUILL': a moth consisting of a tiny dark plum oval body and two large pale-green kite-shaped wings with exactly one dark circle on each wing, two short simple antennae, and two tiny feet. Eyes are two cream dots. No clothes, books, extra arms, wing veins, fur, or layered wing panels. Wings fold loosely around the body like the simplest cloak."
  },
  {
    "id": "03-creatures",
    "title": "Small creatures",
    "prompt": "Use case: stylized-concept. Make ONE clean character selection sheet containing exactly FOUR new character designs in a two-by-two grid with equal-sized quadrants. Image 1 is the user's actual original Lookdev cast: use it as the governing reference for simplicity, simple painted faces, primitive body shapes, cheerful colors, and low-resolution retro 3D appearance. Image 2 is the original character-selection screenshot and reinforces the finish. These images are references, not characters to copy verbatim.\nCRITICAL: keep the new characters as simple as those references. Each design should read as ONE main shape, two dot/rectangle eyes and a small mouth, two to four tiny plain limbs when needed, and at most ONE defining extra feature. Only 2–4 broad colors per character plus dark face marks. No costumes, backpacks, belts, buckles, wraps, ropes, equipment, jewelry, gold trim, decorative motifs, material weathering, scratches, fur strands, surface noise, painterly mottling, or tessellated triangle patterns. Do not turn simple concepts into elaborate fantasy creatures. No realistic anatomy, sculpted human facial features, detailed fingers, or glossy modern 3D. Low polygon shapes with broad clean faces, quiet smooth vertex shading, tiny pixel-painted facial marks; like real inexpensive game models seen in a bright PS1 game. Facets may appear at the outline but must not form decorative triangles across surfaces.\nComposition: four full-body characters, large but with generous empty margins, front-three-quarter view, simple pale cream background, only a faint contact shadow, no elaborate stage. All appendages fully in frame. Equal horizontal and vertical splits exactly at the canvas midpoints. A small plain label centered below each: the specified number and name. No other text or design callouts. Make silhouette and expression do the work.\nTOP LEFT '09 RIPPLE': a very simple blue manta creature, one flat diamond body with cream underside, two tiny black eyes near the front, the two front fin corners touching the floor like feet, and one thin blue tail curving upward. No extra quadruped legs, costume, symbols, wrinkles, or textured fins. Friendly little face, low wide body.\nTOP RIGHT '10 TANGLE': a small ochre pangolin simplified to one low oval body, tiny cream pointed head, four little feet, and one short thick tail curling into a SINGLE large spiral beside the body. Only three broad dark-orange plate shapes along its back; no small scales or armor detail. Flat painted eyes.\nBOTTOM LEFT '11 NIB': a pale-pink triangular creature whose whole rounded cone body leans forward into a long blunt nose; two small dark painted eyes high on the body, two small plum feet, no hands. The long nose and lean are its entire character. No animal fur, garment, markings, or props.\nBOTTOM RIGHT '12 SCOOT': a short turquoise horizontal capsule body with two round white eyes sitting directly on its top front, a single straight painted mouth, four short dark-blue stub legs, and one small upturned tail. No claws, scales, ridges, antennae, shell, or decoration. Low and slightly ridiculous."
  }
]
