Round 05 · Connected model

Rebuilt continuous body, smaller boots and simplified hands. Drag to orbit; scroll to zoom. Modeling only.

Static three-quarter view of the model
Loading the model…
Blender sourceGLB modelOBJ modelDiffuse texture

The body, head, neck, limbs, hands and boots form one connected closed surface. Hair is one separate coherent mesh. Clothing detail is primarily painted. Hands have no individually modeled fingers. The clothing paint is still a simple construction pass; no rig or animations are included.

Static views

Front render
Front
Three-quarter render
Three-quarter
Side render
Side
Rear render
Back
Rear three-quarter render
Rear three-quarter
Face close-up
Face

Head construction

New head profile
Profile
Head clay render
Clay geometry
Earlier accepted design referenceThe approved generated design and MMO surface study
Verified in Anchor
Front capture from a hidden Anchor instance
Anchor front
Three-quarter capture from a hidden Anchor instance
Anchor three-quarter
Rear capture from a hidden Anchor instance
Anchor back
FlyFF references

Live FlyFF Universe model viewer. Inspected the male base model and Cotton equipment from front, profile and back.

FlyFF reference angle 1
Reference angle 1
FlyFF reference angle 2
Reference angle 2
FlyFF reference angle 3
Reference angle 3
FlyFF reference angle 5
Reference angle 5
FlyFF reference angle 7
Reference angle 7
FlyFF reference angle 8
Reference angle 8

Source of the eight-angle Cotton set reference

The interactive view uses the exported OBJ geometry and its diffuse texture, embedded in this page. Lighting follows the high-ambient MMO treatment. Static images are Blender renders. This is a first model for appearance review; deformation has not been tested.